Become a sponsor to Jeremy Pritts
What are you working on?
My primary project is a recovery tool for Unity game files called AssetRipper. Although it was initially one repository, development has branched out into several self-contained libraries suitable for external use in a wide variety of applications. For example, I have NuGet packages for texture decoding, Unity version parsing, and mesh file formats.
Featured work
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AssetRipper/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
C# 4,160 -
AssetRipper/TypeTreeDumps
An archive of struct layout information for Unity versions
Shell 23 -
AssetRipper/MeshSharp
3D library in pure C# that allows reading and writing in multiple formats.
C# 14 -
AssetRipper/Tpk
A tool for compressing type tree dumps
C# 16 -
AssetRipper/BnkExtractor
Extraction library for wem, bnk, and pck files
C# 20
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