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🎉 Start Expo project
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.babelrc

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{
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"presets": ["module:metro-react-native-babel-preset"]
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}

.buckconfig

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[android]
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target = Google Inc.:Google APIs:23
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[maven_repositories]
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central = https://repo1.maven.org/maven2

.expo/packager-info.json

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{
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"devToolsPort": 19002,
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"expoServerPort": null,
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"packagerPort": null,
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"packagerPid": null,
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"expoServerNgrokUrl": null,
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"packagerNgrokUrl": null,
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"ngrokPid": null
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}

.expo/settings.json

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{
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"hostType": "lan",
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"lanType": "ip",
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"dev": true,
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"minify": false,
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"urlRandomness": "ki-nv4"
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}

.gitattributes

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*.pbxproj -text

.gitignore

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# OSX
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#
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.DS_Store
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# Xcode
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#
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build/
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*.pbxuser
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!default.pbxuser
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*.mode1v3
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!default.mode1v3
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*.mode2v3
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!default.mode2v3
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*.perspectivev3
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!default.perspectivev3
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xcuserdata
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*.xccheckout
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*.moved-aside
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DerivedData
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*.hmap
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*.ipa
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*.xcuserstate
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project.xcworkspace
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# Android/IntelliJ
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#
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build/
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.idea
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.gradle
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local.properties
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*.iml
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# node.js
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#
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node_modules/
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npm-debug.log
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yarn-error.log
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# BUCK
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buck-out/
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\.buckd/
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*.keystore
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# fastlane
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#
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# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
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# screenshots whenever they are needed.
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# For more information about the recommended setup visit:
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# https://docs.fastlane.tools/best-practices/source-control/
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*/fastlane/report.xml
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*/fastlane/Preview.html
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*/fastlane/screenshots
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# Bundle artifact
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*.jsbundle

.watchmanconfig

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{}

App.tsx

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import React from 'react';
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import { StyleSheet, Text, View } from 'react-native';
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export default function App() {
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return (
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<View style={styles.container}>
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<Text>Open up App.tsx to start working on your app!</Text>
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</View>
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);
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}
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const styles = StyleSheet.create({
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container: {
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flex: 1,
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backgroundColor: '#fff',
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alignItems: 'center',
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justifyContent: 'center',
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},
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});

__tests__/App.js

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import 'react-native';
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import React from 'react';
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import App from '../App';
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// Note: test renderer must be required after react-native.
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import renderer from 'react-test-renderer';
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it('renders correctly', () => {
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renderer.create(<App />);
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});

android/app/BUCK

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# To learn about Buck see [Docs](https://buckbuild.com/).
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# To run your application with Buck:
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# - install Buck
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# - `npm start` - to start the packager
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# - `cd android`
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# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
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# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
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# - `buck install -r android/app` - compile, install and run application
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#
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lib_deps = []
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for jarfile in glob(['libs/*.jar']):
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name = 'jars__' + jarfile[jarfile.rindex('/') + 1: jarfile.rindex('.jar')]
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lib_deps.append(':' + name)
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prebuilt_jar(
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name = name,
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binary_jar = jarfile,
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)
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for aarfile in glob(['libs/*.aar']):
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name = 'aars__' + aarfile[aarfile.rindex('/') + 1: aarfile.rindex('.aar')]
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lib_deps.append(':' + name)
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android_prebuilt_aar(
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name = name,
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aar = aarfile,
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)
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android_library(
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name = "all-libs",
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exported_deps = lib_deps,
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)
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android_library(
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name = "app-code",
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srcs = glob([
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"src/main/java/**/*.java",
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]),
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deps = [
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":all-libs",
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":build_config",
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":res",
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],
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)
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android_build_config(
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name = "build_config",
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package = "com.staart",
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)
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android_resource(
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name = "res",
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package = "com.staart",
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res = "src/main/res",
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)
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android_binary(
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name = "app",
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keystore = "//android/keystores:debug",
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manifest = "src/main/AndroidManifest.xml",
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package_type = "debug",
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deps = [
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":app-code",
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],
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)

android/app/build.gradle

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apply plugin: "com.android.application"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // whether to disable dev mode in custom build variants (by default only disabled in release)
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* // for example: to disable dev mode in the staging build type (if configured)
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* devDisabledInStaging: true,
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* // The configuration property can be in the following formats
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* // 'devDisabledIn${productFlavor}${buildType}'
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* // 'devDisabledIn${buildType}'
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"],
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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*/
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project.ext.react = [
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entryFile: "index.js"
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]
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apply from: '../../node_modules/react-native-unimodules/gradle.groovy'
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apply from: "../../node_modules/react-native/react.gradle"
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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android {
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compileSdkVersion rootProject.ext.compileSdkVersion
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buildToolsVersion rootProject.ext.buildToolsVersion
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defaultConfig {
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applicationId "com.staart"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 1
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versionName "1.0"
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
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}
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}
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buildTypes {
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release {
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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}
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dependencies {
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implementation project(':react-native-screens')
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implementation project(':react-native-reanimated')
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implementation project(':react-native-gesture-handler')
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implementation fileTree(dir: "libs", include: ["*.jar"])
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implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
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implementation "com.facebook.react:react-native:+" // From node_modules
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addUnimodulesDependencies()
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}

android/app/build_defs.bzl

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"""Helper definitions to glob .aar and .jar targets"""
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def create_aar_targets(aarfiles):
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for aarfile in aarfiles:
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name = "aars__" + aarfile[aarfile.rindex("/") + 1:aarfile.rindex(".aar")]
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lib_deps.append(":" + name)
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android_prebuilt_aar(
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name = name,
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aar = aarfile,
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)
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def create_jar_targets(jarfiles):
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for jarfile in jarfiles:
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name = "jars__" + jarfile[jarfile.rindex("/") + 1:jarfile.rindex(".jar")]
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lib_deps.append(":" + name)
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prebuilt_jar(
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name = name,
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binary_jar = jarfile,
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)

android/app/proguard-rules.pro

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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}

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