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Porting to C++, Python and Elixir #359

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@fire

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@fire

Hi,

I want to port abstract Replicated Growable Array for Godot Engine c++, python for blender and for elixir for my game back-end for merging game scene trees that have been "serialized" and aren't live objects.

You said:

Each JsonNode represents a structural unit of a JSON document. It is like an AST node, where each node has one of the following types: "object", "array", "string", "number", "boolean", and "null".

Do you think it's feasible to merge two structs given we have a unique names in a document and we can get accurate monotonic time.

Python has dictionaries (https://docs.python.org/3/tutorial/datastructures.html#dictionaries).

Godot Engine has dictionaries (https://docs.godotengine.org/en/stable/classes/class_dictionary.html)

and elixir has structs https://elixir-lang.org/getting-started/structs.html.

Looking for a map of the project, and some guidance.

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