Description
Hi,
I want to port abstract Replicated Growable Array for Godot Engine c++, python for blender and for elixir for my game back-end for merging game scene trees that have been "serialized" and aren't live objects.
You said:
Each JsonNode represents a structural unit of a JSON document. It is like an AST node, where each node has one of the following types: "object", "array", "string", "number", "boolean", and "null".
Do you think it's feasible to merge two structs given we have a unique names in a document and we can get accurate monotonic time.
Python has dictionaries (https://docs.python.org/3/tutorial/datastructures.html#dictionaries).
Godot Engine has dictionaries (https://docs.godotengine.org/en/stable/classes/class_dictionary.html)
and elixir has structs https://elixir-lang.org/getting-started/structs.html.
Looking for a map of the project, and some guidance.