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184 lines (152 loc) · 5.31 KB
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CFLAGS := -Wall -fpermissive -Wno-unused-function
CXXFLAGS := -std=c++20
# Backend Files
backend ?= raylib
ifeq ($(backend), raylib)
CORE_FILES := ${CORE_FILES} core/backend/RaylibUpdateList.o core/backend/RaylibAudio.o
LDFLAGS := ${LDFLAGS} -lglfw -lGL -ldl -lm -lpthread -lX11 -ldl -lrt
WLDFLAGS := --static -lglfw3 -lgdi32 -lwinmm -lcomdlg32 -lole32 -lws2_32 -static-libstdc++ -static-libgcc
WLDFLAGS += src/Skyrmion/include/raylib/src/raylib.rc.data
else ifeq ($(backend), sokol)
CORE_FILES := ${CORE_FILES} core/backend/SokolUpdateList.o core/backend/SokolAudio.o
LDFLAGS := ${LDFLAGS} -lglfw -lGL -ldl -lm -lpthread -lX11 -ldl -lasound -lXi -lXcursor
WLDFLAGS := --static -lglfw3 -lgdi32 -lwinmm -lcomdlg32 -lole32 -lws2_32 -static-libstdc++ -static-libgcc
endif
# Platform Args
ifndef platform
CC=gcc
CXX = g++
CFLAGS := ${CFLAGS} -O3 -DPLATFORM_DESKTOP
CORE_FILES := ${CORE_FILES} core/backend/nbnetClient.o
ifeq ($(OS),Windows_NT)
LDFLAGS = $(WLDFLAGS)
EXEC = exe
PLATFORM = Windows
BUILD_DIR = build/windows
else
EXEC = out
PLATFORM = Linux
BUILD_DIR = build/linux
endif
else ifeq ($(platform), windows)
CC=x86_64-w64-mingw32-gcc
CXX = x86_64-w64-mingw32-g++
CFLAGS := ${CFLAGS} -O3 -DPLATFORM_DESKTOP
CORE_FILES := ${CORE_FILES} core/backend/nbnetClient.o
LDFLAGS = $(WLDFLAGS)
ifndef debug
LDFLAGS += -Wl,--subsystem,windows
endif
ifneq ($(OS),Windows_NT)
EXECUTOR = wine
endif
EXEC = exe
PLATFORM = Windows
BUILD_DIR = build/windows
else ifeq ($(platform), web)
CC=emcc
CXX = em++
CFLAGS := ${CFLAGS} -Os -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES2
CORE_FILES := ${CORE_FILES} core/backend/nullClient.o
LDFLAGS := ${LDFLAGS} -sALLOW_MEMORY_GROWTH -sSTACK_SIZE=131072 -s USE_GLFW=3 --shell-file src/Skyrmion/include/raylib/src/minshell.html --preload-file res
EXEC = html
PLATFORM = Web
BUILD_DIR = build/web
endif
# Debug addons
ifdef debug
ifeq ($(platform), linux)
LDFLAGS := ${LDFLAGS} -lbfd
CXXFLAGS := ${CXXFLAGS} -DBACKWARD_HAS_BFD=1
CORE_FILES := ${CORE_FILES} include/backward-cpp/backward.o
SERVER_FILES := ${SERVER_FILES} include/backward-cpp/backward.o
else ifeq ($(platform), web)
LDFLAGS := ${LDFLAGS} -sNO_DISABLE_EXCEPTION_CATCHING
endif
CXXFLAGS := ${CXXFLAGS} -g -D_DEBUG=1
CORE_FILES := ${CORE_FILES} debug/DebugTools.o
BUILD_DIR := ${BUILD_DIR}-debug
VERSION := ${VERSION}d
endif
# Skyrmion File List
CORE_FILES := ${CORE_FILES} core/Node.o core/RenderComponents.o core/Vector.o
INPUT_FILES := input/InputHandler.o input/Keymap.o input/MovementSystems.o input/Settings.o
TILING_FILES := tiling/GridMaker.o tiling/LightMap.o tiling/SquareTiles.o
SKYRMION_FILES := $(CORE_FILES) $(INPUT_FILES) $(TILING_FILES)
SERVER_FILES := ${SERVER_FILES} core/backend/nbnetServer.o
# Dependency File Lists
IMGUI_FILES := imgui.o imgui_demo.o imgui_draw.o imgui_tables.o imgui_widgets.o
RAYLIB_FILES := rcore.o rshapes.o rtextures.o rtext.o rmodels.o raudio.o
IMGUI_OBJS := $(IMGUI_FILES:%=include/imgui/%)
RAYLIB_OBJS := $(RAYLIB_FILES:%=include/raylib/src/%)
INCLUDE_FILES := include/rlImGui/rlImGui.o $(IMGUI_OBJS) $(RAYLIB_OBJS)
INCLUDE_PATHS := ${INCLUDE_PATHS} -I. -Isrc/Skyrmion/include/raylib/src/ -Isrc/Skyrmion/include/imgui
# Full lists
SKYRMION_OBJS := $(SKYRMION_FILES:%=$(BUILD_DIR)/src/Skyrmion/%)
SERVER_OBJS := $(SERVER_FILES:%=$(BUILD_DIR)/src/Skyrmion/%)
GAME_OBJS := $(GAME_FILES:%=$(BUILD_DIR)/src/%)
INCLUDE_OBJS := $(INCLUDE_FILES:%=$(BUILD_DIR)/src/Skyrmion/%)
OBJS = $(GAME_OBJS) $(SKYRMION_OBJS) $(INCLUDE_OBJS)
# .h Dependencies
SKYRMION_DEPENDS := $(patsubst %.o,%.d,$(SKYRMION_OBJS)) $(patsubst %.o,%.d,$(SERVER_OBJS))
GAME_DEPENDS := $(patsubst %.o,%.d,$(GAME_OBJS))
DEPENDS := $(SKYRMION_DEPENDS) $(GAME_DEPENDS)
PLATFORM_FILE := $(wildcard res/$(platform)_$(PLATFORM_RES))
# Linking execs
game: $(OBJS)
ifneq ("$(PLATFORM_FILE)", "")
mv res/$(PLATFORM_RES) res/default_$(PLATFORM_RES)
cp $(PLATFORM_FILE) res/$(PLATFORM_RES)
$(CXX) $(OBJS) -o $(BUILD_DIR)/$(GAME_NAME).$(EXEC) $(LDFLAGS) $(INCLUDE_PATHS)
mv res/default_$(PLATFORM_RES) res/$(PLATFORM_RES)
else
$(CXX) $(OBJS) -o $(BUILD_DIR)/$(GAME_NAME).$(EXEC) $(LDFLAGS) $(INCLUDE_PATHS)
endif
server: $(SERVER_OBJS)
$(CXX) $(SERVER_OBJS) -o $(BUILD_DIR)/$(GAME_NAME)-server.$(EXEC) $(LDFLAGS)
# Compilation
$(BUILD_DIR)/%.o: %.c
mkdir -p $(dir $@)
$(CC) -c $< -o $@ $(CFLAGS) -MMD -MP $(INCLUDE_PATHS)
$(BUILD_DIR)/%.o: %.cpp
mkdir -p $(dir $@)
$(CXX) -c $< -o $@ $(CFLAGS) $(CXXFLAGS) -MMD -MP $(INCLUDE_PATHS)
-include $(DEPENDS)
# Zip Release
TARGET_NAME = $(GAME_NAME)_$(PLATFORM)_$(VERSION)
TARGET_DIR = $(BUILD_DIR)/$(TARGET_NAME)
zip: game
mkdir -p $(TARGET_DIR)
cp -r res $(TARGET_DIR)
cp $(BUILD_DIR)/$(GAME_NAME).* $(TARGET_DIR)
ifneq ("$(PLATFORM_FILE)", "")
cp $(PLATFORM_FILE) $(TARGET_DIR)/$(PLATFORM_RES)
endif
ifeq ($(platform), web)
mv $(TARGET_DIR)/$(GAME_NAME).html $(TARGET_DIR)/index.html
endif
cd $(BUILD_DIR) ; zip -r $(TARGET_NAME).zip $(TARGET_NAME)
# Test run
run: game
ifeq ($(platform), web)
cd $(BUILD_DIR) ; python -m http.server 12345
else
$(EXECUTOR) $(BUILD_DIR)/$(GAME_NAME).$(EXEC)
endif
# Other
.PHONY: all clean game
all: game
clean:
rm -r $(BUILD_DIR)
clean-all:
rm -r build
# Usage:
# make zip
# make debug=1
# make platform=web
# make platform=web run
# Example Project Makefile:
# GAME_NAME = ShaderToys
# GAME_FILES = main.o
# VERSION = 1.0
# include src/Skyrmion/Makefile