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app.js
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const express = require("express");
const socket = require("socket.io");
const http = require("http");
const { Chess } = require("chess.js");
const path = require("path");
const app = express();
const server = http.createServer(app);
const io = socket(server);
const chess = new Chess();
let players = {};
let currentPlayer = "w";
app.set("view engine", "ejs");
app.use(express.static(path.join(__dirname, "public")));
app.get("/", (req, res) => {
res.render("index", { title: "Chess Game" });
});
io.on("connection", function (uniqsocket) {
console.log("connected");
if (!players.white) {
players.white = uniqsocket.id;
uniqsocket.emit("playerRole", "w");
} else if (!players.black) {
players.black = uniqsocket.id;
uniqsocket.emit("playerRole", "b");
} else {
uniqsocket.emit("spectatorRole");
}
uniqsocket.on("disconnect", () => {
console.log("disconnected", uniqsocket.id);
if (uniqsocket.id === players.white) {
delete players.white;
} else if (uniqsocket.id === players.black) {
delete players.black;
}
});
uniqsocket.on("move", (move) => {
try {
if (chess.turn() == 'w' && uniqsocket.id !== players.white) return;
if (chess.turn() == 'b' && uniqsocket.id !== players.black) return;
const result = chess.move(move);
if (result) {
currentPlayer = chess.turn();
io.emit("move", move);
io.emit("boardState", chess.fen());
} else {
console.log("something wrong", move);
uniqsocket.emit("invalidMove", move);
}
} catch (error) {
console.log(error);
}
});
});
server.listen(3000, function () {
console.log("server on 3000");
});