diff --git a/README.md b/README.md index 643c5e2..2f78281 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,8 @@ Don't repeat yourself by writing the same shaders over and over again with little variation. You can expose a lot of different shader settings through enum attributes! This repository is is primarily documenting all the awesome features that aren't really covered in the Unity Docs. [Unity Thread](https://forum.unity.com/threads/painless-stencil-shader-with-enums.518966) +> UPM: `"com.supyrb.configurableshaders": "https://github.com/supyrb/ConfigurableShaders#0.6.0"` +> Latest Release: [0.6.0](../../releases/latest) ## Wiki ([Home](../../wiki)) * [Rendering](../../wiki/Rendering) @@ -22,10 +24,6 @@ World Normal Shader | ![WorldNormalShader](../../wiki/images/DebugShaders/WorldN Depth01 Shader | ![Depth01Shader](../../wiki/images/DebugShaders/Depth01Demo.gif) Standard Material Properties | ![Depth01Shader](../../wiki/images/ConfigurableStandardMaterial.png) -## Roadmap -* Add example scenes and example Materials showing off different use cases -* Make it compliant with UPM - ## Contribute We would ❤love to hear from you. * If you find a problem, either create a PR or file an issue @@ -39,5 +37,5 @@ We would ❤love to hear from you. * [@bgolus](https://twitter.com/bgolus) ## License -* MIT - see [LICENSE](./LICENSE) +* MIT - see [LICENSE](./LICENSE.md) * Stanford Bunny from https://graphics.stanford.edu/data/3Dscanrep/ \ No newline at end of file