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Rendering

Johannes Deml edited this page Feb 25, 2018 · 10 revisions

Culling

Usage

[Enum(UnityEngine.Rendering.CullMode)] _Culling ("Culling", Int) = 2
...
Cull [_Culling]

Reference

API

public enum CullMode
{
	Off = 0,
	Front = 1,
	Back = 2
}

ZWrite

Usage

[Enum(Off,0,On,1)] _ZWrite("ZWrite", Int) = 1
...
ZWrite [_ZWrite]

ColorMask

Usage

[Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Writing Color Mask", Int) = 15
...
ColorMask [_ColorMask]

Reference

API

public enum ColorWriteMask
{
	None = 0,
	Alpha = 1,
	Blue = 2,
	Green = 4,
	Red = 8,
	All = 15
}

RenderQueue

[Enum(UnityEngine.Rendering.RenderQueue)]

public enum RenderQueue
{
  Background = 1000,
  Geometry = 2000,
  AlphaTest = 2450,
  GeometryLast = 2500,
  Transparent = 3000,
  Overlay = 4000
}
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