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src/solution/mod.rs

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@@ -1339,3 +1339,4 @@ mod s1771_maximize_palindrome_length_from_subsequences;
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mod s1773_count_items_matching_a_rule;
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mod s1774_closest_dessert_cost;
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mod s1775_equal_sum_arrays_with_minimum_number_of_operations;
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mod s1776_car_fleet_ii;

src/solution/s1776_car_fleet_ii.rs

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/**
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* [1776] Car Fleet II
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*
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* There are n cars traveling at different speeds in the same direction along a one-lane road. You are given an array cars of length n, where cars[i] = [positioni, speedi] represents:
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*
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* positioni is the distance between the i^th car and the beginning of the road in meters. It is guaranteed that positioni < positioni+1.
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* speedi is the initial speed of the i^th car in meters per second.
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*
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* For simplicity, cars can be considered as points moving along the number line. Two cars collide when they occupy the same position. Once a car collides with another car, they unite and form a single car fleet. The cars in the formed fleet will have the same position and the same speed, which is the initial speed of the slowest car in the fleet.
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* Return an array answer, where answer[i] is the time, in seconds, at which the i^th car collides with the next car, or -1 if the car does not collide with the next car. Answers within 10^-5 of the actual answers are accepted.
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*
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* Example 1:
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*
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* Input: cars = [[1,2],[2,1],[4,3],[7,2]]
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* Output: [1.00000,-1.00000,3.00000,-1.00000]
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* Explanation: After exactly one second, the first car will collide with the second car, and form a car fleet with speed 1 m/s. After exactly 3 seconds, the third car will collide with the fourth car, and form a car fleet with speed 2 m/s.
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*
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* Example 2:
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*
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* Input: cars = [[3,4],[5,4],[6,3],[9,1]]
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* Output: [2.00000,1.00000,1.50000,-1.00000]
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*
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*
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* Constraints:
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*
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* 1 <= cars.length <= 10^5
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* 1 <= positioni, speedi <= 10^6
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* positioni < positioni+1
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*
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*/
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pub struct Solution {}
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// problem: https://leetcode.com/problems/car-fleet-ii/
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// discuss: https://leetcode.com/problems/car-fleet-ii/discuss/?currentPage=1&orderBy=most_votes&query=
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// submission codes start here
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impl Solution {
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// Credit: https://leetcode.com/problems/car-fleet-ii/solutions/3213685/just-a-runnable-solution/
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pub fn get_collision_times(cars: Vec<Vec<i32>>) -> Vec<f64> {
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let mut stack: Vec<usize> = Vec::new();
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let mut result = vec![-1.0; cars.len()];
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for i in (0..cars.len()).rev() {
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while !stack.is_empty()
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&& (cars[i][1] <= cars[stack[stack.len() - 1]][1]
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|| (stack.len() > 1
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&& Self::collision_time(&cars, i, stack[stack.len() - 1])
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>= result[stack[stack.len() - 1]]))
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{
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stack.pop();
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}
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let time = if stack.is_empty() {
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-1.0
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} else {
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Self::collision_time(&cars, i, stack[stack.len() - 1])
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};
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result[i] = time;
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stack.push(i);
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}
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result
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}
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pub fn collision_time(cars: &[Vec<i32>], curr: usize, next: usize) -> f64 {
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(cars[next][0] - cars[curr][0]) as f64 / (cars[curr][1] - cars[next][1]) as f64
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}
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}
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// submission codes end
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_1776_example_1() {
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let cars = vec![vec![1, 2], vec![2, 1], vec![4, 3], vec![7, 2]];
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let result = vec![1.00000, -1.00000, 3.00000, -1.00000];
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assert_eq!(Solution::get_collision_times(cars), result);
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}
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#[test]
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fn test_1776_example_2() {
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let cars = vec![vec![3, 4], vec![5, 4], vec![6, 3], vec![9, 1]];
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let result = vec![2.00000, 1.00000, 1.50000, -1.00000];
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assert_eq!(Solution::get_collision_times(cars), result);
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}
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}

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