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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "BulletBase",
"language": "GDScript",
"path": "res://bullets/BulletBase.gd"
}, {
"base": "Node",
"class": "Effects",
"language": "GDScript",
"path": "res://fx/Effects.gd"
}, {
"base": "Area2D",
"class": "EnemyBase",
"language": "GDScript",
"path": "res://enemies/EnemyBase.gd"
} ]
_global_script_class_icons={
"BulletBase": "",
"Effects": "",
"EnemyBase": ""
}
[application]
config/name="shootemup-1h"
run/main_scene="res://levels/Level0.tscn"
config/icon="res://icon.png"
[autoload]
Library="*res://core/Library.gd"
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Foes"
2d_physics/layer_3="Walls"
2d_physics/layer_4="Bullets"
2d_physics/layer_5="BluntWeapons"
[rendering]
environment/default_environment="res://default_env.tres"