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feat(actor): implement damage and condition immunities #227
base: release-0.3.0
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@MangoFVTT Do you want me to add configuration options for these to the sheets (character & adversary), or leave that all up to you? |
We could sub-issue this ticket again, make this implement the dice logic and then another that implements the configuration of immunities from the character sheet? |
That seems excessive to me. This PR isn't too large yet, let's have this implement the full feature. |
@stanavdb now that the general sheet styling is merged, it should be quite simple to implement a dialog to configure immunities by ripping the Expertises dialog template and using the same setup to get a fully styled dialog. Let me know if you need me to give it a once over styling wise. As far as were I should put it, I think the best option is to have an Immunities section below Expertises that also uses the same layout? |
Type
What type of pull request is this? (e.g., Bug fix, Feature, Refactor, etc.)
Description
This PR adds damage and condition immunities to actors.
Related Issue
Closes #224
How Has This Been Tested?
Describe how you tested the changes and how others can replicate the testing steps.
Screenshots (if applicable)
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Checklist: