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Doubled the BZ flush offset.
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SnapBuilder/AimTransform.cs

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Original file line numberDiff line numberDiff line change
@@ -242,7 +242,7 @@ float offset
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#if SUBNAUTICA
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= 0.1f; // in subnautica, the collision boundary between objects is much larger than BZ
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#elif BELOWZERO
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= 0.01f;
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= 0.02f;
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#endif
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// Now move the hit.point outward from the wall just enough so that the object can fit

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