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.gitignore

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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/Assets/AssetStoreTools*
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# Visual Studio 2015 cache directory
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/.vs/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage

.vscode/settings.json

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// Place your settings in this file to overwrite default and user settings.
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{
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"files.exclude": {
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"**/.git": true,
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"**/.svn": true,
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"**/.hg": true,
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"**/CVS": true,
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"**/.DS_Store": true,
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"**/*.meta": true,
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"Library": true,
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"Temp": true,
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"obj": true
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}
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}

Assets/Chunk.prefab

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m_Component:
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- component: {fileID: 6400000}
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- component: {fileID: 2300000}
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- component: {fileID: 11423840}
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m_Layer: 0
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m_Name: Chunk
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100000}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100000}
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m_Enabled: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100000}
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m_Mesh: {fileID: 0}
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MeshCollider:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100000}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Mesh: {fileID: 0}
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100000}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 4c568d84efd77554c95fa5afb5ba2150, type: 3}
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Prefab:
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m_RootGameObject: {fileID: 100000}
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m_IsPrefabParent: 1

Assets/Chunk.prefab.meta

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