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tree.c
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#include "common.h"
#include "queue.h"
#include "stack.h"
#include "tree.h"
#include "vector.h"
Tree_node *create_node(int key, int val, Tree_node *left, Tree_node *right)
{
Tree_node *node = emalloc(sizeof *node, "create tree node");
node->key = key;
node->val = val;
node->left = left;
node->right = right;
return node;
}
Tree_node *tree_make(size_t len, ...)
{
va_list ap;
if (len == 0)
return NULL;
// Build an array of node pointers (like in a heap) and use it to construct
// the tree.
Tree_node *nodes[len]; // Variable-length array
va_start(ap, len);
for (size_t i = 0; i < len; ++i) {
int node_key = va_arg(ap, int);
if (node_key == 0xDEAD) {
// Makes e.g. tree_make(1, 0xDEAD) work too for creating an empty
// tree, and means we crash reliably for malformed trees
nodes[i] = NULL;
continue;
}
nodes[i] = create_node(node_key, node_key + 1, NULL, NULL);
// Is this the root node?
if (i != 0) {
// Nope, so point the correct child pointer in the parent to it
Tree_node *parent = nodes[(i - 1)/2];
if (i % 2 == 1)
parent->left = nodes[i];
else
parent->right = nodes[i];
}
}
va_end(ap);
return nodes[0];
}
void tree_free(Tree_node *root)
{
if (root == NULL)
return;
tree_free(root->left);
tree_free(root->right);
free(root);
}
Tree_node *tree_copy(Tree_node *root)
{
if (root == NULL)
return NULL;
return create_node(root->key, root->val,
tree_copy(root->left), tree_copy(root->right));
}
unsigned tree_depth(Tree_node *root)
{
if (root == NULL)
return 0;
return 1 + max(tree_depth(root->left), tree_depth(root->right));
}
void tree_rot_right(Tree_node **node)
{
Tree_node *left = (*node)->left;
(*node)->left = left->right;
left->right = *node;
*node = left;
}
void tree_rot_left(Tree_node **node)
{
Tree_node *right = (*node)->right;
(*node)->right = right->left;
right->left = *node;
*node = right;
}
static Tree_node *unlink_max(Tree_node **cur)
{
Tree_node *res;
while ((*cur)->right != NULL)
cur = &(*cur)->right;
res = *cur;
*cur = (*cur)->left;
return res;
}
void tree_remove(Tree_node **node)
{
Tree_node *rem;
if ((*node)->left == NULL) {
rem = *node;
*node = (*node)->right;
}
else if ((*node)->right == NULL) {
rem = *node;
*node = (*node)->left;
}
else {
rem = unlink_max(&(*node)->left);
(*node)->key = rem->key;
(*node)->val = rem->val;
}
free(rem);
}
bool tree_equals(Tree_node *root, size_t len, ...)
{
va_list ap;
// Number of yet-to-be-expanded nodes. Zero means we've reached the end of
// the tree.
size_t n_nodes_left;
Queue queue;
// Do a breadth-first expansion with NULL for empty node positions. For
// each node position, compare against the next argument.
//
// Simple, but wasteful if the tree is sparse.
queue_init(&queue);
queue_add(&queue, root);
n_nodes_left = (root != NULL);
va_start(ap, len);
for (size_t i = 0; i < len; ++i) {
int key_arg = va_arg(ap, int);
Tree_node *node = queue_remove(&queue);
if (node == NULL) {
if (key_arg != 0xDEAD)
goto not_equal;
// Expand the non-existing node to its two non-existing children.
queue_add(&queue, NULL);
queue_add(&queue, NULL);
}
else {
if (node->key != key_arg)
goto not_equal;
queue_add(&queue, node->left);
queue_add(&queue, node->right);
n_nodes_left =
n_nodes_left - 1 + (node->left != NULL) + (node->right != NULL);
}
}
va_end(ap);
queue_free(&queue);
return n_nodes_left == 0;
not_equal:
va_end(ap);
queue_free(&queue);
return false;
}
// Bit silly not to implement tree_equals() in terms of this, but just for fun
bool trees_equal(Tree_node *r1, Tree_node *r2)
{
if (r1 == NULL)
return r2 == NULL;
if (r2 == NULL)
return r1 == NULL;
return (r1->key == r2->key) &&
trees_equal(r1->left, r2->left) &&
trees_equal(r1->right, r2->right);
}
void tree_nodes_to_vector_dfs(Tree_node *node, Vector *vector)
{
if (node == NULL)
return;
tree_nodes_to_vector_dfs(node->left, vector);
vector_append(vector, node);
tree_nodes_to_vector_dfs(node->right, vector);
}
void tree_nodes_to_vector_bfs(Tree_node *root, Vector *vector)
{
if (root != NULL)
vector_append(vector, root);
for (size_t i = vector_len(vector) - 1; i < vector_len(vector); ++i) {
Tree_node *node = vector_get(vector, i);
if (node->left != NULL)
vector_append(vector, node->left);
if (node->right != NULL)
vector_append(vector, node->right);
}
}
void tree_nodes_to_vector_iter_preorder(Tree_node *node, Vector *vector)
{
Stack stack;
stack_init(&stack);
for (;;) {
for (; node != NULL; node = node->left) {
vector_append(vector, node);
stack_push(&stack, node);
}
if (stack_len(&stack) == 0)
break;
node = ((Tree_node*)stack_pop(&stack))->right;
}
stack_free(&stack);
}
void tree_nodes_to_vector_iter_inorder(Tree_node *node, Vector *vector)
{
Stack stack;
stack_init(&stack);
for (;;) {
for (; node != NULL; node = node->left)
stack_push(&stack, node);
if (stack_len(&stack) == 0)
break;
node = stack_pop(&stack);
vector_append(vector, node);
node = node->right;
}
stack_free(&stack);
}
void tree_nodes_to_vector_iter_postorder(Tree_node *node, Vector *vector)
{
Stack stack;
stack_init(&stack);
for (;;) {
Tree_node *parent;
for (; node != NULL; node = node->left)
stack_push(&stack, node);
// We know the parent has no left child at this point, which makes the
// code below work out for all cases
move_up:
if (stack_len(&stack) == 0)
break;
// 'parent' is the parent of 'node'
parent = stack_peek(&stack);
if (node == parent->right) {
// We arrived from the right (or skipped an empty right tree). Pop
// the parent, add it to the result, and move up the tree.
stack_pop(&stack);
vector_append(vector, parent);
node = parent;
goto move_up;
}
// We arrived from the left. Keep the parent on the stack and process
// its right subtree.
node = parent->right;
}
stack_free(&stack);
}
bool tree_dfs_iter(Tree_node *node, int key, int *val)
{
Stack stack;
stack_init(&stack);
for (;;) {
for (; node != NULL; node = node->left) {
if (node->key == key) {
if (val != NULL)
*val = node->val;
stack_free(&stack);
return true;
}
stack_push(&stack, node);
}
if (stack_len(&stack) == 0) {
stack_free(&stack);
return false;
}
node = ((Tree_node*)stack_pop(&stack))->right;
}
}
// Slightly convoluted to be able to handle INT_MIN and INT_MAX. The possible
// sets of valid numbers are
// [], [INT_MIN], [INT_MIN, INT_MIN+1], ..., [INT_MIN, ..., INT_MAX],
// which is one more than the number of representable values. NULL indicates
// "anything goes".
static bool valid_bin_search_tree_rec(Tree_node *root, int *max, int *min)
{
if (root == NULL)
return true;
if ((max != NULL && root->key >= *max) ||
(min != NULL && root->key <= *min))
return false;
return valid_bin_search_tree_rec(root->left, &root->key, min) &&
valid_bin_search_tree_rec(root->right, max, &root->key);
}
bool valid_bin_search_tree(Tree_node *root)
{
return valid_bin_search_tree_rec(root, NULL, NULL);
}
static void print_n_spaces(int n)
{
printf("%*s", n, "");
}
void tree_print(Tree_node *root)
{
unsigned depth = tree_depth(root);
Queue queue;
queue_init(&queue);
queue_add(&queue, root);
// Step through the tree level-by-level. For each of the 2^n node positions
// at level n, print either the value at that position or just spaces if no
// node exists.
for (unsigned level = 0; level < depth; ++level) {
for (size_t i = 0; i < (1 << level); ++i) {
Tree_node *node = queue_remove(&queue);
// Use the depth of the tree to calculate the needed spacing. The
// spacing before the first element of the level is half the
// spacing before the remaining elements.
unsigned spacing = 1 << (depth - level - (i == 0));
if (node == NULL) {
print_n_spaces(spacing);
queue_add(&queue, NULL);
queue_add(&queue, NULL);
}
else {
printf("%*d", spacing, node->key);
queue_add(&queue, node->left);
queue_add(&queue, node->right);
}
}
putchar('\n');
}
queue_free(&queue);
}