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add option to disable project folder rename, fix nullref if try to rename after added project, disable grid navigation keys during cell edit, validate project rename better and restore old value if failed, #build
<CheckBoxx:Name="chkShowMissingFolderProjects"Content="Show projects that don't exist on disk"Foreground="{DynamicResource ButtonForeground}"Checked="ChkShowMissingFolderProjects_CheckedChanged"Unchecked="ChkShowMissingFolderProjects_CheckedChanged"Margin="0,0,0,3"ToolTip="List in recent projects, even if the project folder is missing"/>
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<CheckBoxx:Name="chkAllowSingleInstanceOnly"Content="Allow single instance only"Foreground="{DynamicResource ButtonForeground}"Checked="ChkAllowSingleInstanceOnly_CheckedChanged"Unchecked="ChkAllowSingleInstanceOnly_CheckedChanged"Margin="0,0,0,3"ToolTip="Activates already running instance, instead of starting new exe (not working if app is minized to taskbar)"/>
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<CheckBoxx:Name="chkEnableProjectRename"Content="Enable Project Renaming (Not recommended for beginners)"Foreground="{DynamicResource ButtonForeground}"Margin="0,0,0,3"ToolTip="Can use F2 to rename project folders, Note that project will disappears from list on refresh, unless you open it (since its new path, not in unity recent projects registry)"Checked="ChkEnableProjectRename_Checked"Unchecked="ChkEnableProjectRename_Checked"/>
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<CheckBoxx:Name="chkAskNameForQuickProject"Content="Ask name for New Project"Foreground="{DynamicResource ButtonForeground}"Checked="ChkAskNameForQuickProject_Checked"Unchecked="ChkAskNameForQuickProject_Checked"Margin="0,0,0,3"ToolTip="If disabled, uses automatic quick project naming"/>
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