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Viewing Multiple DX11 Point Clouds
mika edited this page Nov 22, 2016
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3 revisions
New:
- V1.8+ and later versions, there is example scene included to load multiple clouds.
Old instructions to manually load multiple clouds
- Open BinaryViewerDX11.scene
- Select "@BinaryViewer" gameobject from hierarchy
- Duplicate it (ctrl+D)
- Select the duplicated gameobject "@BinaryViewer (1)"
- Set different point cloud file (filename in inspector)
- Click CloudMaterial (and select it from Project window) *For example "PointCloudColorsDX11"
- Duplicate the material file in project window (ctrl+D)
- Assign the duplicated material into the duplicated gameobject "@BinaryViewer (1)" (so each viewer uses different material)
- Hit play to test