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doc: add more description on convex ploy transformation.
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pymunk/shapes.py

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@@ -579,7 +579,8 @@ def __init__(
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"""Create a polygon.
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A convex hull will be calculated from the vertexes automatically. Note
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that concave ones will be converted to a convex hull.
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that concave ones will be converted to a convex hull using the Quickhull
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algorithm.
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Add a small radius will bevel the corners and can significantly
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reduce problems where the poly gets stuck on seams in your geometry.

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