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Projectiles that fire after a delay are buggy. #3295

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@Coxswain-Navigator

Description:

Projectiles that are created in the world and then fired after a delay can have inconsistent behavior, as they are not designed to work that way. Issues include projectiles disappearing when players walk into them, and failing to fire - being stuck in the world as a visual glitch.

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I am currently working on a resolution to this issue, this issue has been created for documentation.

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