Description:
Projectiles that are created in the world and then fired after a delay can have inconsistent behavior, as they are not designed to work that way. Issues include projectiles disappearing when players walk into them, and failing to fire - being stuck in the world as a visual glitch.
I am currently working on a resolution to this issue, this issue has been created for documentation.
Description:
Projectiles that are created in the world and then fired after a delay can have inconsistent behavior, as they are not designed to work that way. Issues include projectiles disappearing when players walk into them, and failing to fire - being stuck in the world as a visual glitch.
I am currently working on a resolution to this issue, this issue has been created for documentation.