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- API:
    - Add Player.set(ColorSpace), supports auto HDR display, SDR to HDR or HDR to SDR tone mapping. [More details](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Support HDR display for D3D11 and Metal. If a swapchain and metal layer is provided in RenderAPI, and Player.setColorSpace(ColorSpaceUnknown), then hdr display will be automatically enabled when possible.
- AMediaCodec:
    - "surface" property can be ANativeWindow address to decode video into user profided surface from SurfaceView, SurfaceTexture etc.
    - Add "image" property to support AHardwareBuffer as output, default is "0", can be enabled by "1". Requires android 8.0+.
- VT:
    - Fix frames sorting for some videos
    - Ignore reference missing error
- Fix wrong playback rate on apple if replay after playback end
- Fix audio timestamp is not monotonic for some streams and result in playback stuttering
- Fix decoding image is slow
- Fix global options are not correctly applied
- Fix HLG is not correctly set on MFT decoded frames
- Vulkan: ix crash on macOS with new drivers
- BRAW: fix file path encoding
- Fix some crashes
- Increase frame queue size in renderer, drop frames less
- Improve logging
- Global options changes:
    - "log" == "logLevel", "ffmpeg.log" == "ffmpeg.logLevel"
    - Add "profiler.gpu", shows gpu time for a frame in log
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26 changes: 26 additions & 0 deletions Changelog.md
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Change log:

0.18.0 - 2022-11-16

- API:
- Add Player.set(ColorSpace), supports auto HDR display, SDR to HDR or HDR to SDR tone mapping. [More details](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Support HDR display for D3D11 and Metal. If a swapchain and metal layer is provided in RenderAPI, and Player.setColorSpace(ColorSpaceUnknown), then hdr display will be automatically enabled when possible.
- AMediaCodec:
- "surface" property can be ANativeWindow address to decode video into user profided surface from SurfaceView, SurfaceTexture etc.
- Add "image" property to support AHardwareBuffer as output, default is "0", can be enabled by "1". Requires android 8.0+.
- VT:
- Fix frames sorting for some videos
- Ignore reference missing error
- Fix wrong playback rate on apple if replay after playback end
- Fix audio timestamp is not monotonic for some streams and result in playback stuttering
- Fix decoding image is slow
- Fix global options are not correctly applied
- Fix HLG is not correctly set on MFT decoded frames
- Vulkan: ix crash on macOS with new drivers
- BRAW: fix file path encoding
- Fix some crashes
- Increase frame queue size in renderer, drop frames less
- Improve logging
- Global options changes:
- "log" == "logLevel", "ffmpeg.log" == "ffmpeg.logLevel"
- Add "profiler.gpu", shows gpu time for a frame in log


0.17.0 - 2022-09-30

- MFT:
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5 changes: 3 additions & 2 deletions README.Android.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)

## About SDK for Android
SDK is built with
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4 changes: 2 additions & 2 deletions README.Linux.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)
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6 changes: 3 additions & 3 deletions README.WinRT.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)

- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)

## About SDK for Windows Store
SDK is built by
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4 changes: 2 additions & 2 deletions README.Windows.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)
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7 changes: 4 additions & 3 deletions README.iOS.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)

## Swift
https://github.com/wang-bin/swiftMDK

## About SDK for iOS
SDK is built by Xcode 13 with
SDK is built by Xcode 14 with
- ffmpeg: https://sourceforge.net/projects/avbuild/files/iOS/ffmpeg-master-iOS-lite.tar.xz/download
- Minimal system: iOS 8.0
- Support Metal renderer
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6 changes: 3 additions & 3 deletions README.macOS.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)
Expand All @@ -26,7 +26,7 @@ https://github.com/wang-bin/swiftMDK
- Support VP9 on macOS 11+
- Support X11 if runtime libraries exist

SDK is built by Xcode 13 with
SDK is built by Xcode 14 with
- ffmpeg: https://sourceforge.net/projects/avbuild/files/macOS/ffmpeg-master-macOS-lite.tar.xz/download

### macOS 10.15+
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7 changes: 4 additions & 3 deletions README.md
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- [0-copy GPU rendering for all platforms and all renderers(Vulkan is WIP.)](https://github.com/wang-bin/mdk-sdk/wiki/Zero-Copy-Renderer)
- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk),[Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for [timeline preview](https://github.com/wang-bin/mdk-sdk/wiki/Typical-Usage#timeline-preview)
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)


## [API Levels](https://github.com/wang-bin/mdk-sdk/wiki/%E9%80%9A%E7%94%A8ABI%E7%9A%84CPP%E5%BA%93API%E8%AE%BE%E8%AE%A1)

- ABI level APIs(not public): the implementation, in abi namespace. depends on c++ abi. build and runtime abi must be matched. Used internally and for plugins.
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)

## About SDK for Raspberry Pi
SDK is cross built by clang 8.0 with
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5 changes: 3 additions & 2 deletions README.sunxi.md
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- [Dynamic OpenGL](https://github.com/wang-bin/mdk-sdk/wiki/OpenGL-Support-Matrix)
- [OpenGL, D3D11, Vulkan and Metal rendering w/ or w/o user provided context](https://github.com/wang-bin/mdk-sdk/wiki/Render-API)
- Integrated with any platform native ui apps, gui toolkits or other apps via [OpenGL, D3D11, Vulkan and Metal](https://github.com/wang-bin/mdk-sdk/wiki/Render-API) ([OBS](https://github.com/wang-bin/obs-mdk), [Flutter](https://github.com/wang-bin/fvp), [Qt](https://github.com/wang-bin/mdk-examples/tree/master/Qt), [SDL](https://github.com/wang-bin/mdk-examples/tree/master/SDL), [GLFW](https://github.com/wang-bin/mdk-examples/tree/master/GLFW), [SFML](https://github.com/wang-bin/mdk-examples/tree/master/SFML) etc.) easily
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs)
- HDR rendering in GPU
- [HDR display, HDR to SDR and SDR to HDR tone mapping](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- [Seamless/Gapless media and bitrate switch for any media](https://github.com/wang-bin/mdk-sdk/wiki/Player-APIs#player-setcolorspace-value-void-vo_opaque--nullptr)
- Optimized Continuous seeking. As fast as mpv, but much lower cpu, memory and gpu load. Suitable for timeline preview
- [Smart FFmpeg runtime, dynamic load, compatible with 4.x/5.x abi](https://github.com/wang-bin/mdk-sdk/wiki/FFmpeg-Runtime)
- Professional codecs: GPU accelerated [HAP](https://github.com/wang-bin/mdk-sdk/wiki/Decoders#hap) codec rendering, [Blackmagic RAW](https://github.com/wang-bin/mdk-braw)

## About SDK for SUNXI

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4 changes: 2 additions & 2 deletions nuget/mdk.nuspec
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<package xmlns="http://schemas.microsoft.com/packaging/2011/08/nuspec.xsd">
<metadata>
<id>mdk</id>
<version>0.17.0.0</version>
<version>0.18.0.0</version>
<title>MDK</title>
<authors>Wang Bin</authors>
<owners>Wang Bin</owners>
Expand All @@ -15,7 +15,7 @@
<summary>Cross platform multimedia development kit in C/C++</summary>
<releaseNotes>https://github.com/wang-bin/mdk-sdk/releases</releaseNotes>
<copyright>Copyright 2022</copyright>
<tags>Multimedia MediaPlayer VideoPlayer Video Player Playback SDK HDR FFmpeg native CrossPlatform UWP Win32 cross-platform OpenGL OpenGLES D3D11 BRAW Hap</tags>
<tags>Multimedia MediaPlayer VideoPlayer Video Player Playback HDR FFmpeg CrossPlatform UWP Win32 cross-platform OpenGL OpenGLES Vulkan D3D11 BRAW Hap</tags>
</metadata>
<files>
<file src="README.md" target="" />
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