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FionaVMDTracker.cpp
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#include "FionaVMDTracker.h"
#include "FionaVMD.h"
#include "VMD/VMDQuat.h"
#include "FionaUT.h"
FionaVMDTracker::FionaVMDTracker() : VMDTracker(), m_pScene(0)
{
}
FionaVMDTracker::~FionaVMDTracker()
{
}
int FionaVMDTracker::alive()
{
return 1;
}
VMDTracker *FionaVMDTracker::clone()
{
return new FionaVMDTracker();
}
const char *FionaVMDTracker::device_name() const
{
return "LEL_Wand";
}
int FionaVMDTracker::do_start(const SensorConfig *config)
{
return 1;
}
void FionaVMDTracker::update()
{
if(m_pScene == 0)
{
m_pScene = (FionaVMD*)scene;
}
//grab info from fiona and set values here..
if(m_pScene != 0)
{
jvec3 vPos;
m_pScene->getWandWorldSpace(vPos, false);
pos[0] = vPos.x;
pos[1] = vPos.y;
pos[2] = vPos.z;
quat vRot;
m_pScene->getWandRotWorldSpace(vRot);
Quat q(-vRot.z, vRot.y, vRot.x, vRot.w);
q.rotate('y', 90.f);
q.printMatrix(orient->mat);
}
}
//FionaVMDButtons....
FionaVMDButtons::FionaVMDButtons() : Buttons(), m_pScene(0)
{
used.append(0);
used.append(1);
used.append(2);
used.append(3);
used.append(4);
used.append(5);
}
FionaVMDButtons::~FionaVMDButtons()
{
}
int FionaVMDButtons::alive()
{
return 1;
}
Buttons *FionaVMDButtons::clone()
{
return new FionaVMDButtons();
}
const char *FionaVMDButtons::device_name() const
{
return "LEL_Wand_Buttons";
}
int FionaVMDButtons::do_start(const SensorConfig *)
{
return 1;
}
void FionaVMDButtons::update()
{
if(m_pScene == 0)
{
m_pScene = (FionaVMD*)scene;
}
if(m_pScene != 0)
{
//set our 6 wand buttons from fiona to the structure used by VMD.
int b = m_pScene->getButtons();
for(int i = 0; i < 6; ++i)
{
(b & (1<<i)) ? stat[i] = 1 : stat[i] = 0;
}
}
}