I feel like it would be nice to have SIN,COSand TAN as SuperBASIC native functions.
I have a game idea that uses angled shooting and orbiting (which I have a Raylib prototype working for) and I was about to generate a COS table for it and realized that the C64 had it.
I have a feeling that these weren't added initially because there's really no way to rotate a sprite so their use would be minimal (which might be another issue :), but I think they have value in other places.
I feel like it would be nice to have
SIN,COSandTANas SuperBASIC native functions.I have a game idea that uses angled shooting and orbiting (which I have a Raylib prototype working for) and I was about to generate a COS table for it and realized that the C64 had it.
I have a feeling that these weren't added initially because there's really no way to rotate a sprite so their use would be minimal (which might be another issue :), but I think they have value in other places.