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Copy pathserver.c
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282 lines (248 loc) · 6.12 KB
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/*
** server.c -- a stream socket server demo
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#include <time.h>
#define PORT "7806" // the port users will be connecting to
#define BACKLOG 10 // how many pending connections queue will hold
char * mastermind(char * sec, char * guess, char * reply)
{
int i = 0;
int slot_counter = 0;
int color_counter = 0;
int seen [4] = {-1,-1,-1,-1};
//check first color
if (((guess[0] == sec[1]) || (guess[0] == sec[2]) || (guess[0] == sec[3]))) {
for(i = 0; i < 4; i++) {
if ((guess[0] == sec[i]) && (seen[i] == -1)) {
seen[i] = 1;
break;
}
}
}
//check second color
if (((guess[1] == sec[0]) || (guess[1] == sec[2]) || (guess[1] == sec[3]))) {
if ((guess[1] == sec[0]) && (seen[0] == -1)) {
seen[0] = 1;
}
else if ((guess[1] == sec[1]) && (seen[0] == -1)) {
seen[1] = 1;
}
else {
for(i = 2; i < 4; i++) {
if ((guess[1] == sec[i]) && (seen[i] == -1)) {
seen[i] = 1;
break;
}
}
}
}
//check third color
if (((guess[2] == sec[0]) || (guess[2] == sec[1]) || (guess[2] == sec[3]))) {
if ((guess[2] == sec[0]) && (seen[0] == -1)) {
seen[0] = 1;
}
else if((guess[2] == sec[1]) && (seen[1] == -1)) {
seen[1] = 1;
}
else if((guess[2] == sec[2]) && (seen[2] == -1)) {
seen[2] = 1;
}
else if((guess[2] == sec[3]) && (seen[3] == -1)) {
seen[3] = 1;
}
}
//check fourth color
if (((guess[3] == sec[0]) || (guess[3] == sec[1]) || (guess[3] == sec[2]))) {
if ((guess[3] == sec[0]) && (seen[0] == -1)) {
seen[0] = 1;
}
else if((guess[3] == sec[1]) && (seen[1] == -1)) {
seen[1] = 1;
}
else if((guess[3] == sec[2]) && (seen[2] == -1)) {
seen[2] = 1;
}
else if((guess[3] == sec[3]) && (seen[3] == -1)) {
seen[3] = 1;
}
}
//check for correct color and slot
for (i= 0; i < 4; i++) {
if (sec[i] == guess[i]) {
slot_counter++;
seen[i] = -1;
}
}
//tally up number of correct colors
for (i = 0; i < 4; i++) {
if (seen[i] != -1) {
color_counter++;
}
}
sprintf(reply, "%d correct color+slot, %d correct colors", slot_counter, color_counter);
if (slot_counter == 4) {
reply = "You Win!";
}
return reply;
}
void sigchld_handler(int s)
{
while(waitpid(-1, NULL, WNOHANG) > 0);
}
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[])
{
int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
struct addrinfo hints, *servinfo, *p;
struct sockaddr_storage their_addr; // connector's address information
socklen_t sin_size;
struct sigaction sa;
int yes=1;
char s[INET6_ADDRSTRLEN];
int rv;
char choice[5];
char secret[5];
int num_guess = 0;
int end_game = 0;
int i = 0;
if (argc != 2) {
fprintf(stderr,"usage: server port\n");
exit(1);
}
char * port = argv[1];
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE; // use my IP
printf("Enter <random> or <four digit number>: ");
scanf("%s", choice);
if (strcmp(choice, "random") == 0) {
srand(time(NULL));
for (i=0; i <4; ++i)
secret[i] = (char)(((int)'0')+rand() % 6);
secret[4] = '\0';
//printf("%s", secret);
}
else {
for (i = 0; i < 4; i++)
secret[i] = choice[i];
secret[4] = '\0';
}
if ((rv = getaddrinfo(NULL, port, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("server: socket");
continue;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes,
sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("server: bind");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "server: failed to bind\n");
return 2;
}
freeaddrinfo(servinfo); // all done with this structure
if (listen(sockfd, BACKLOG) == -1) {
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1) {
perror("sigaction");
exit(1);
}
int numbytes = 0;
char buf[100];
char temp[100];
char * msg;
printf("server: waiting for connections...\n");
while(1) {
sin_size = sizeof their_addr;
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
if (new_fd == -1) {
perror("accept");
printf("problem here");
continue;
}
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s);
printf("server: got connection from %s\n", s);
if (!fork()) {
close(sockfd);
while(end_game == 0) {
//recieve the guesses
if ((numbytes = recv(new_fd, buf, 1024,0))== -1) {
perror("recv");
exit(1);
}
//check if client shut down before end of game
else if (numbytes == 0) {
printf("Connection closed\n");
break;
}
buf[numbytes] = '\0';
msg = mastermind(secret, buf, temp); //perform game logic
num_guess++;
if ((strcmp(msg, "You Win!") == 0)) //if win, send appropriate message and close
{
end_game = 1;
send(new_fd, msg, strlen(msg), 0);
close(new_fd);
return 0;
}
if (num_guess == 8) { //if lose, send appropriate message and close
sprintf(msg, "You Lose! The correct answer was: %s", secret);
end_game = 1;
send(new_fd, msg, strlen(msg), 0);
close(new_fd);
return 0;
}
//if neither win or lose, send hint
if ((send(new_fd,msg, strlen(msg),0))== -1)
{
fprintf(stderr, "Failure Sending Message\n");
close(new_fd);
break;
}
}
}
close(new_fd);
}
return 0;
}