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| 1 | +import pygame, sys |
| 2 | +from maze import Maze |
| 3 | +from player import Player |
| 4 | +from game import Game |
| 5 | +from clock import Clock |
| 6 | + |
| 7 | +pygame.init() |
| 8 | +pygame.font.init() |
| 9 | + |
| 10 | +class Main(): |
| 11 | + def __init__(self, screen): |
| 12 | + self.screen = screen |
| 13 | + self.font = pygame.font.SysFont("impact", 30) |
| 14 | + self.message_color = pygame.Color("cyan") |
| 15 | + self.running = True |
| 16 | + self.game_over = False |
| 17 | + self.FPS = pygame.time.Clock() |
| 18 | + |
| 19 | + def instructions(self): |
| 20 | + instructions1 = self.font.render('Use', True, self.message_color) |
| 21 | + instructions2 = self.font.render('Arrow Keys', True, self.message_color) |
| 22 | + instructions3 = self.font.render('to Move', True, self.message_color) |
| 23 | + self.screen.blit(instructions1,(655,300)) |
| 24 | + self.screen.blit(instructions2,(610,331)) |
| 25 | + self.screen.blit(instructions3,(630,362)) |
| 26 | + |
| 27 | + # draws all configs; maze, player, instructions, and time |
| 28 | + def _draw(self, maze, tile, player, game, clock): |
| 29 | + # draw maze |
| 30 | + [cell.draw(self.screen, tile) for cell in maze.grid_cells] |
| 31 | + |
| 32 | + # add a goal point to reach |
| 33 | + game.add_goal_point(self.screen) |
| 34 | + |
| 35 | + # draw every player movement |
| 36 | + player.draw(self.screen) |
| 37 | + player.update() |
| 38 | + |
| 39 | + # instructions, clock, winning message |
| 40 | + self.instructions() |
| 41 | + if self.game_over: |
| 42 | + clock.stop_timer() |
| 43 | + self.screen.blit(game.message(),(610,120)) |
| 44 | + else: |
| 45 | + clock.update_timer() |
| 46 | + self.screen.blit(clock.display_timer(), (625,200)) |
| 47 | + |
| 48 | + pygame.display.flip() |
| 49 | + |
| 50 | + # main game loop |
| 51 | + def main(self, frame_size, tile): |
| 52 | + cols, rows = frame_size[0] // tile, frame_size[-1] // tile |
| 53 | + maze = Maze(cols, rows) |
| 54 | + game = Game(maze.grid_cells[-1], tile) |
| 55 | + player = Player(tile // 3, tile // 3) |
| 56 | + clock = Clock() |
| 57 | + |
| 58 | + maze.generate_maze() |
| 59 | + clock.start_timer() |
| 60 | + while self.running: |
| 61 | + self.screen.fill("gray") |
| 62 | + self.screen.fill( pygame.Color("darkslategray"), (603, 0, 752, 752)) |
| 63 | + |
| 64 | + for event in pygame.event.get(): |
| 65 | + if event.type == pygame.QUIT: |
| 66 | + pygame.quit() |
| 67 | + sys.exit() |
| 68 | + |
| 69 | + # if keys were pressed still |
| 70 | + if event.type == pygame.KEYDOWN: |
| 71 | + if not self.game_over: |
| 72 | + if event.key == pygame.K_LEFT: |
| 73 | + player.left_pressed = True |
| 74 | + if event.key == pygame.K_RIGHT: |
| 75 | + player.right_pressed = True |
| 76 | + if event.key == pygame.K_UP: |
| 77 | + player.up_pressed = True |
| 78 | + if event.key == pygame.K_DOWN: |
| 79 | + player.down_pressed = True |
| 80 | + player.check_move(tile, maze.grid_cells, maze.thickness) |
| 81 | + |
| 82 | + # if pressed key released |
| 83 | + if event.type == pygame.KEYUP: |
| 84 | + if not self.game_over: |
| 85 | + if event.key == pygame.K_LEFT: |
| 86 | + player.left_pressed = False |
| 87 | + if event.key == pygame.K_RIGHT: |
| 88 | + player.right_pressed = False |
| 89 | + if event.key == pygame.K_UP: |
| 90 | + player.up_pressed = False |
| 91 | + if event.key == pygame.K_DOWN: |
| 92 | + player.down_pressed = False |
| 93 | + player.check_move(tile, maze.grid_cells, maze.thickness) |
| 94 | + |
| 95 | + if game.is_game_over(player): |
| 96 | + self.game_over = True |
| 97 | + player.left_pressed = False |
| 98 | + player.right_pressed = False |
| 99 | + player.up_pressed = False |
| 100 | + player.down_pressed = False |
| 101 | + |
| 102 | + self._draw(maze, tile, player, game, clock) |
| 103 | + self.FPS.tick(60) |
| 104 | + |
| 105 | + |
| 106 | +if __name__ == "__main__": |
| 107 | + window_size = (602, 602) |
| 108 | + screen = (window_size[0] + 150, window_size[-1]) |
| 109 | + tile_size = 30 |
| 110 | + screen = pygame.display.set_mode(screen) |
| 111 | + pygame.display.set_caption("Maze") |
| 112 | + |
| 113 | + game = Main(screen) |
| 114 | + game.main(window_size, tile_size) |
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