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The Basics of XML3D
lachsen edited this page Feb 27, 2013
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This is a tutorial that leads you through the basics of XML3D. What we will cover:
- 3D geometry
- Viewports
- Transform Hierarchy
- Surface appearance
- Light sources
Requirements of this tutorial:
- Basic understanding of HTML, CSS and JavaScript
XML3D via xml3d.js currently only works in XHTML documents. So the first step is to make sure you provide correct XHTML:
- Start your web document with
<?xml version="1.0" encoding="UTF-8"?>
, followed by<html xmlns="http://www.w3.org/1999/xhtml">
- For static files: use the .xhtml file extension
- For dynamic files created by a server: send the files with the MIME-type application/xhtml+xml
XML3D is an extension to HTML. Just as you write HTML for text and images like so:
<p>
This is some generic paragraph <span>with a twist</span>
<img src="yayColors.png" alt="and an image" />
</p>
You can write XML3D for 3D content:
<p>Following this paragraphs we will break the second dimension!</p>
<xml3d xmlns="http://www.xml3d.org/2009/xml3d" >
<mesh src="yayVertices.xml" />
</xml3d>
<p>... did you see it?</p>
- All XML3D elements inside of XHTML use the http://www.xml3d.org/2009/xml3d namespace
- All 3D content is declared inside an
<xml3d>
element, which defines the canvas through which the 3D scene is displayed. - The
<xml3d>
element is displayed as an inline-block element like<canvas>
and can be styled exactly the same way.