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Platform: Android Version: 4.15.2 (Build 1,090) Rulesets: [unciv upside down, Civ V - Vanilla, Brave New World, Upside Down, Civ V - Gods & Kings, AbsoluteUnits, Extra Buildings] Last Screen:com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: Pixel 8 Pro
API Level: 35
System Memory: 11591 MB
Available (used by Kernel): 2117 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 80 MB
Message:
java.lang.IllegalStateException: We didn't find anything to improve on this tile even though there was supposed to be something to improve!
at com.unciv.logic.automation.unit.WorkerAutomation.startWorkOnCurrentTile(WorkerAutomation.kt:156)
at com.unciv.logic.automation.unit.WorkerAutomation.headTowardsTileToWork(WorkerAutomation.kt:197)
at com.unciv.logic.automation.unit.WorkerAutomation.automateWorkerAction(WorkerAutomation.kt:87)
at com.unciv.logic.automation.unit.WorkerAutomation.automateWorkerAction$default(WorkerAutomation.kt:75)
at com.unciv.logic.automation.unit.CivilianUnitAutomation.automateCivilianUnit(CivilianUnitAutomation.kt:38)
at com.unciv.logic.automation.unit.UnitAutomation.automateUnitMoves(UnitAutomation.kt:176)
at com.unciv.logic.map.mapunit.MapUnit.doAction(MapUnit.kt:803)
at com.unciv.logic.civilization.managers.TurnManager.startTurn(TurnManager.kt:82)
at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:427)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:583)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:89)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:104)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.$r8$lambda$L3K1aau81hhVdGYYei_E7yWI2wU(Unknown Source:0)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(D8$$SyntheticClass:0)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:644)
at java.lang.Thread.run(Thread.java:1012)
Save Mods:
[Civ V - Gods & Kings, AbsoluteUnits, Upside Down]
Permanent audiovisual Mods:
[Upside Down, Extra Buildings]
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Game Version
4.15.2 (Build 1,090)
Describe the bug
One of my automated workers tried to improve a tile and apparently triggered this bug.
Steps to Reproduce
Screenshots
No response
Link to save file
expand to see save data
Operating System
Android
Additional Information
Platform: Android
Version: 4.15.2 (Build 1,090)
Rulesets: [unciv upside down, Civ V - Vanilla, Brave New World, Upside Down, Civ V - Gods & Kings, AbsoluteUnits, Extra Buildings]
Last Screen:
com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: Pixel 8 Pro
API Level: 35
System Memory: 11591 MB
Available (used by Kernel): 2117 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 80 MB
Message:
Save Mods:
Permanent audiovisual Mods:
The text was updated successfully, but these errors were encountered: