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bDeathKeepBuffs.c
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//===== Hercules Plugin ======================================
//= bDeathKeepBuffs (from Epoque Expansion Pack)
//===== By: ==================================================
//= Yan Pitangui
//===== Current Version: =====================================
//= 0.1
//===== Description: =========================================
//= bonus bDeathKeepBuffs, n; (n is meaningless)
//= Allow for status to remain when player is killed.
//= Example:
//= bonus bDeathKeepBuffs,1;
//============================================================
#include "common/hercules.h"
#include "map/pc.h"
#include "map/battle.h"
#include "common/memmgr.h"
#include "common/utils.h"
#include "common/nullpo.h"
#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"
HPExport struct hplugin_info pinfo = {
"bDeathKeepBuffs",
SERVER_TYPE_MAP,
"0.1",
HPM_VERSION,
};
struct player_data {
char keep_buffs;
};
int KEEP_BUFFS = 0;
int pc_bonus_pre(struct map_session_data** sd, int* type, int* val) {
if (*sd == NULL)
return 0;
if (*type == KEEP_BUFFS) {
struct player_data* ssd = getFromMSD(*sd, 0);
if (ssd == NULL) {
CREATE(ssd, struct player_data, 1);
addToMSD(*sd, ssd, 0, true);
}
ssd->keep_buffs = 1;
hookStop();
}
return 0;
}
int status_change_clear_pre(struct block_list** bl, int* type)
{
if (*type != 0 || !*bl || !(*bl)->type == BL_PC)
return 0;
struct map_session_data* sd = BL_CAST(BL_PC, *bl);
if (sd)
{
struct player_data* ssd = getFromMSD(sd, 0);
if (ssd)
{
hookStop();
return 1;
}
}
return 0;
}
// flush bHealAttack back to NULL when recalculating bonus
int status_calc_pc_pre(struct map_session_data** sd, enum e_status_calc_opt* opt) {
struct player_data* ssd = getFromMSD(*sd, 0);
if (ssd)
removeFromMSD(*sd, 0);
return 0;
}
HPExport void plugin_init(void) {
KEEP_BUFFS = map->get_new_bonus_id();
script->set_constant("bDeathKeepBuffs", KEEP_BUFFS, false, false);
addHookPre(status, change_clear, status_change_clear_pre);
addHookPre(pc, bonus, pc_bonus_pre);
addHookPre(status, calc_pc_, status_calc_pc_pre);
}