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game.js
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96 lines (73 loc) · 1.9 KB
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
$(".container").hide();
$(document).keypress(function() {
if (!started) {
$(".container").show();
$("h2").hide();
$("h3").hide();
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function() {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
for(var i=0; i<gamePattern.length; i++){
task(i);
}
}
function task(i){
setTimeout (function(){
$("#" + gamePattern[i]).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(gamePattern[i]);
}, 200 * i);
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColour) {
var func = $("#" + currentColour);
func.addClass("pressed");
setTimeout(function() {
func.removeClass("pressed");
}, 100);
}