Is your feature request related to a problem? Please describe.
Hello, would it be possible to add option to configure separate smoothTime values for different animation types? For backward compatibility we could still allow for setting smoothTime as one number, but also add the possibility of passing objects with fields
controller.smoothTime = {
dolly: 1,
rotate: 0.5
}
Also the same could be applied for draggingSmoothTime and setting separate values for mouse drag/touch drag/ wheel.
Describe the solution you'd like
No response
Describe alternatives you've considered
I've thought about maintaining the object with different time values and just setting the necessary one before calling corresponding function, but that approach breaks if there are multiple animations running simultaneously.
Additional context
I'd be happy to create a PR
Is your feature request related to a problem? Please describe.
Hello, would it be possible to add option to configure separate smoothTime values for different animation types? For backward compatibility we could still allow for setting smoothTime as one number, but also add the possibility of passing objects with fields
Also the same could be applied for draggingSmoothTime and setting separate values for mouse drag/touch drag/ wheel.
Describe the solution you'd like
No response
Describe alternatives you've considered
I've thought about maintaining the object with different time values and just setting the necessary one before calling corresponding function, but that approach breaks if there are multiple animations running simultaneously.
Additional context
I'd be happy to create a PR