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UniqueResource.h
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#pragma once
#include <type_traits>
template <typename ResourceTrait, typename ResourceType> class UniqueResource
{
public:
typedef ResourceType ValueType;
UniqueResource() noexcept : resource_{DefaultValue()}
{
}
explicit UniqueResource(ResourceType resource) noexcept : resource_{resource}
{
}
UniqueResource(const UniqueResource &) = delete;
UniqueResource &operator=(const UniqueResource &) = delete;
UniqueResource(UniqueResource &&other) noexcept : resource_{other.resource_}
{
assert(this != std::addressof(other));
other.resource_ = DefaultValue();
}
UniqueResource &operator=(UniqueResource &&other) noexcept
{
assert(this != std::addressof(other));
Cleanup();
resource_ = other.resource_;
other.resource_ = DefaultValue();
return *this;
}
~UniqueResource() noexcept
{
Cleanup();
}
ResourceType *operator&() noexcept
{
Cleanup();
return &resource_;
}
ResourceType Get() const noexcept
{
return resource_;
}
explicit operator ResourceType() const noexcept
{
return resource_;
}
bool IsDefaultValue() const noexcept
{
return resource_ == DefaultValue();
}
void Release() noexcept
{
Cleanup();
resource_ = DefaultValue();
}
explicit operator bool() const noexcept
{
return resource_ != DefaultValue();
}
bool operator!() const noexcept
{
return resource_ == DefaultValue();
}
private:
void Cleanup() noexcept
{
if (resource_ != DefaultValue())
ResourceTrait::Cleanup(resource_);
}
static constexpr ResourceType DefaultValue() noexcept
{
return ResourceTrait::default_value;
}
ResourceType resource_;
};
// just like std::make_unique<T>(), for exception-safety.
template <typename T> T MakeUniqueResource(typename T::ValueType value)
{
return T{value};
}