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dont add test waypoints on dev
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renderer/viewer/three/waypoints.ts

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@@ -22,14 +22,10 @@ interface WaypointOptions {
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export class WaypointsRenderer {
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private readonly waypoints = new Map<string, Waypoint>()
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private readonly waypointScene = new THREE.Scene()
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private readonly FIXED_REFERENCE = 10 // Fixed reference distance for scaling
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constructor (
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private readonly worldRenderer: WorldRendererThree
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) {
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if (process.env.NODE_ENV !== 'production') {
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this.addWaypoint('spawn', 0, 0, 0, { })
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}
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}
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private updateWaypoints () {

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