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@github-actions github-actions bot commented Aug 27, 2025

PR was created automatically by the release workflow, hope you release it as soon as possible!


Note

Introduces a new time/biome-aware skybox and player overlay model viewer, adds optional artificial ping and waypoint metadata, and includes various rendering, UX, and workflow improvements.

  • Renderer/Visuals:
    • Dynamic skybox: gradient fallback with time-of-day, view distance, water fog, and biome temperature color; toggle via defaultSkybox and dayCycle.
    • Biome events: world emitter now emits biomeUpdate/biomeReset; renderer reacts to update sky colors.
    • Camera: anti z-fighting offsets in CameraShake.
    • Cursor highlight: stores shapes, re-init material, and force-refresh support.
    • Waypoints: larger colored off-screen arrows and new metadata.onlyLeftRight behavior.
  • Player/Entities/UI:
    • New createPlayerObject utility; refactor entity player creation.
    • Overlay Model Viewer React component (inventory avatar/3D models), cursor-follow head/torso, shadows, GLTF/OBJ support; integrated into UI/inventory.
    • Player head rendering: more robust skin property decoding.
  • Networking/Options:
    • Query ?addPing=<ms> to add artificial latency; wired into proxy setup.
    • Option saveLoginPassword with prompt/always/never; updated chat auto-save flow.
    • Settings wiring: defaultSkybox, skins API toggle; removed legacy dayCycle module.
  • Workflows/Docs/Deps:
    • Benchmarks/Release tweaks (Node 22; CNAME creation for pages).
    • README: ?addPing docs and new alternative link.
    • Dependency updates (e.g., flying-squid, minecraft-data, mineflayer-mouse).

Written by Cursor Bugbot for commit a88c8b5. This will update automatically on new commits. Configure here.

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Comment @coderabbitai help to get the list of available commands and usage tips.

zardoy and others added 25 commits August 31, 2025 18:31
…425)

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
…e clipped behind the screen) on larger scale on large screens
… access of names with intellisense of packets for current protocol. Should be used with `window.inspectPacket` in console
cursor[bot]

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…ed. Cause: renderer due to rare circumnstances could be loaded AFTER gameLoaded which is fired only when starting rendering 3d world. classic no existing data handling issue

why not mineflayerBotCreated? because getThreeJsRendererMethods not available at that time so would make things only much complex
cursor[bot]

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lastWindow.destroy()
lastWindow = null as any
lastWindowType = null
lastWindowType = undefined
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Bug: Inventory Window Type Mismatch

The lastWindowType variable is now set to undefined when an inventory window closes, but the logic to re-display the player model when the main inventory is open still checks for lastWindowType === null. This inconsistency prevents the player model from appearing correctly when returning to or updating the main inventory view.

Additional Locations (1)

Fix in Cursor Fix in Web

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3 participants