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ok, so sorted out safari issues by running all the audio on the 1st user interaction (when the user selects a player to login as)
Plays all audio clips, with volume 0, to 'enable' them
BUT ... iOS doesnt obey the volume control, its a known bug.
There are some extremely long winded solutions to this (use the old WebKitAudio API just for iOS devices) ... but thats getting a bit out of scope for this Zig project.
Will need to address this for creating a way more polished and pro approach.
On iOS, still getting some audio issues
main screen ting notifications work fine, but zero wing, bomb and victory audio is not playing
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