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Rename Debug class to Log
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+29
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lines changed

1 file changed

+29
-29
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Runtime/Scripts/Log.cs

+29-29
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ namespace Zigurous.DebugTools
66
/// Provides more robust console logging functions compared to
77
/// UnityEngine.Debug.
88
/// </summary>
9-
public static class Debug
9+
public static class Log
1010
{
1111
/// <summary>
1212
/// A prefix appended to every log message printed to the console.
@@ -35,13 +35,13 @@ public static class Debug
3535
/// <summary>
3636
/// Logs a message to the Unity console.
3737
/// </summary>
38-
public static void Log(object message)
38+
public static void Message(object message)
3939
{
4040
#if UNITY_EDITOR || DEVELOPMENT_BUILD
4141
if (message != null) {
42-
UnityEngine.Debug.Log(stringBuilder.Append(Debug.prefix).Append(message));
42+
UnityEngine.Debug.Log(stringBuilder.Append(Log.prefix).Append(message));
4343
} else {
44-
UnityEngine.Debug.Log(stringBuilder.Append(Debug.prefix).Append(Debug.nullReference));
44+
UnityEngine.Debug.Log(stringBuilder.Append(Log.prefix).Append(Log.nullReference));
4545
}
4646
stringBuilder.Clear();
4747
#endif
@@ -50,13 +50,13 @@ public static void Log(object message)
5050
/// <summary>
5151
/// Logs a message to the Unity console under a given context.
5252
/// </summary>
53-
public static void Log(object message, UnityEngine.Object context)
53+
public static void Message(object message, UnityEngine.Object context)
5454
{
5555
#if UNITY_EDITOR || DEVELOPMENT_BUILD
5656
if (message != null) {
57-
UnityEngine.Debug.Log(stringBuilder.Append(Debug.prefix).Append(message), context);
57+
UnityEngine.Debug.Log(stringBuilder.Append(Log.prefix).Append(message), context);
5858
} else {
59-
UnityEngine.Debug.Log(stringBuilder.Append(Debug.prefix).Append(Debug.nullReference), context);
59+
UnityEngine.Debug.Log(stringBuilder.Append(Log.prefix).Append(Log.nullReference), context);
6060
}
6161
stringBuilder.Clear();
6262
#endif
@@ -65,10 +65,10 @@ public static void Log(object message, UnityEngine.Object context)
6565
/// <summary>
6666
/// Logs multiple messages as a single statement to the Unity console.
6767
/// </summary>
68-
public static void Log(params object[] messages)
68+
public static void Message(params object[] messages)
6969
{
7070
#if UNITY_EDITOR || DEVELOPMENT_BUILD
71-
stringBuilder.Append(Debug.prefix);
71+
stringBuilder.Append(Log.prefix);
7272
Join(messages);
7373
UnityEngine.Debug.Log(stringBuilder);
7474
stringBuilder.Clear();
@@ -78,13 +78,13 @@ public static void Log(params object[] messages)
7878
/// <summary>
7979
/// Logs a warning message to the Unity console.
8080
/// </summary>
81-
public static void LogWarning(object message)
81+
public static void Warning(object message)
8282
{
8383
#if UNITY_EDITOR || DEVELOPMENT_BUILD
8484
if (message != null) {
85-
UnityEngine.Debug.LogWarning(stringBuilder.Append(Debug.prefix).Append(message));
85+
UnityEngine.Debug.LogWarning(stringBuilder.Append(Log.prefix).Append(message));
8686
} else {
87-
UnityEngine.Debug.LogWarning(stringBuilder.Append(Debug.prefix).Append(Debug.nullReference));
87+
UnityEngine.Debug.LogWarning(stringBuilder.Append(Log.prefix).Append(Log.nullReference));
8888
}
8989
stringBuilder.Clear();
9090
#endif
@@ -93,13 +93,13 @@ public static void LogWarning(object message)
9393
/// <summary>
9494
/// Logs a warning message to the Unity console under a given context.
9595
/// </summary>
96-
public static void LogWarning(object message, UnityEngine.Object context)
96+
public static void Warning(object message, UnityEngine.Object context)
9797
{
9898
#if UNITY_EDITOR || DEVELOPMENT_BUILD
9999
if (message != null) {
100-
UnityEngine.Debug.LogWarning(stringBuilder.Append(Debug.prefix).Append(message), context);
100+
UnityEngine.Debug.LogWarning(stringBuilder.Append(Log.prefix).Append(message), context);
101101
} else {
102-
UnityEngine.Debug.LogWarning(stringBuilder.Append(Debug.prefix).Append(Debug.nullReference), context);
102+
UnityEngine.Debug.LogWarning(stringBuilder.Append(Log.prefix).Append(Log.nullReference), context);
103103
}
104104
stringBuilder.Clear();
105105
#endif
@@ -109,10 +109,10 @@ public static void LogWarning(object message, UnityEngine.Object context)
109109
/// Logs multiple warning messages as a single statement to the Unity
110110
/// console.
111111
/// </summary>
112-
public static void LogWarning(params object[] messages)
112+
public static void Warning(params object[] messages)
113113
{
114114
#if UNITY_EDITOR || DEVELOPMENT_BUILD
115-
stringBuilder.Append(Debug.prefix);
115+
stringBuilder.Append(Log.prefix);
116116
Join(messages);
117117
UnityEngine.Debug.LogWarning(stringBuilder);
118118
stringBuilder.Clear();
@@ -122,13 +122,13 @@ public static void LogWarning(params object[] messages)
122122
/// <summary>
123123
/// Logs an error message to the Unity console.
124124
/// </summary>
125-
public static void LogError(object message)
125+
public static void Error(object message)
126126
{
127127
#if UNITY_EDITOR || DEVELOPMENT_BUILD
128128
if (message != null) {
129-
UnityEngine.Debug.LogError(stringBuilder.Append(Debug.prefix).Append(message));
129+
UnityEngine.Debug.LogError(stringBuilder.Append(Log.prefix).Append(message));
130130
} else {
131-
UnityEngine.Debug.LogError(stringBuilder.Append(Debug.prefix).Append(Debug.nullReference));
131+
UnityEngine.Debug.LogError(stringBuilder.Append(Log.prefix).Append(Log.nullReference));
132132
}
133133
stringBuilder.Clear();
134134
#endif
@@ -137,13 +137,13 @@ public static void LogError(object message)
137137
/// <summary>
138138
/// Logs an error message to the Unity console under a given context.
139139
/// </summary>
140-
public static void LogError(object message, UnityEngine.Object context)
140+
public static void Error(object message, UnityEngine.Object context)
141141
{
142142
#if UNITY_EDITOR || DEVELOPMENT_BUILD
143143
if (message != null) {
144-
UnityEngine.Debug.LogError(stringBuilder.Append(Debug.prefix).Append(message), context);
144+
UnityEngine.Debug.LogError(stringBuilder.Append(Log.prefix).Append(message), context);
145145
} else {
146-
UnityEngine.Debug.LogError(stringBuilder.Append(Debug.prefix).Append(Debug.nullReference), context);
146+
UnityEngine.Debug.LogError(stringBuilder.Append(Log.prefix).Append(Log.nullReference), context);
147147
}
148148
stringBuilder.Clear();
149149
#endif
@@ -153,10 +153,10 @@ public static void LogError(object message, UnityEngine.Object context)
153153
/// Logs multiple error messages as a single statement to the Unity
154154
/// console.
155155
/// </summary>
156-
public static void LogError(params object[] messages)
156+
public static void Error(params object[] messages)
157157
{
158158
#if UNITY_EDITOR || DEVELOPMENT_BUILD
159-
stringBuilder.Append(Debug.prefix);
159+
stringBuilder.Append(Log.prefix);
160160
Join(messages);
161161
UnityEngine.Debug.LogError(stringBuilder);
162162
stringBuilder.Clear();
@@ -171,7 +171,7 @@ private static void Join(object[] messages)
171171
#if UNITY_EDITOR || DEVELOPMENT_BUILD
172172
if (messages == null)
173173
{
174-
stringBuilder.Append(Debug.nullReference);
174+
stringBuilder.Append(Log.nullReference);
175175
return;
176176
}
177177

@@ -180,9 +180,9 @@ private static void Join(object[] messages)
180180
object message = messages[i];
181181

182182
if (message != null) {
183-
stringBuilder.Append(message).Append(Debug.delimiter);
183+
stringBuilder.Append(message).Append(Log.delimiter);
184184
} else {
185-
stringBuilder.Append(Debug.nullReference).Append(Debug.delimiter);
185+
stringBuilder.Append(Log.nullReference).Append(Log.delimiter);
186186
}
187187
}
188188

@@ -193,7 +193,7 @@ private static void Join(object[] messages)
193193
if (lastMessage != null) {
194194
stringBuilder.Append(lastMessage);
195195
} else {
196-
stringBuilder.Append(Debug.nullReference);
196+
stringBuilder.Append(Log.nullReference);
197197
}
198198
}
199199
#endif

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