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| 1 | +using UnityEngine; |
| 2 | +using UnityEngine.EventSystems; |
| 3 | +using UnityEngine.InputSystem; |
| 4 | +using UnityEngine.UI; |
| 5 | + |
| 6 | +namespace Zigurous.UI |
| 7 | +{ |
| 8 | + [RequireComponent(typeof(ScrollRect))] |
| 9 | + [AddComponentMenu("Zigurous/UI/Navigation/Scroll To Selection")] |
| 10 | + public class ScrollToSelection : MonoBehaviour |
| 11 | + { |
| 12 | + public enum ScrollDirection |
| 13 | + { |
| 14 | + Vertical, |
| 15 | + Horizontal, |
| 16 | + Both, |
| 17 | + } |
| 18 | + |
| 19 | + public ScrollDirection scrollDirection; |
| 20 | + public float scrollSpeed = 10.0f; |
| 21 | + public bool manualScrolling { get; private set; } |
| 22 | + |
| 23 | + public ScrollRect scrollRect { get; private set; } |
| 24 | + public RectTransform scrollTransform { get; private set; } |
| 25 | + public GameObject selectedGameObject { get; private set; } |
| 26 | + public RectTransform selectedTransform { get; private set; } |
| 27 | + |
| 28 | + private void Awake() |
| 29 | + { |
| 30 | + this.scrollRect = GetComponent<ScrollRect>(); |
| 31 | + this.scrollTransform = this.scrollRect.GetComponent<RectTransform>(); |
| 32 | + } |
| 33 | + |
| 34 | + private void Update() |
| 35 | + { |
| 36 | + CheckForManualScrolling(); |
| 37 | + SetSelectedGameObject(); |
| 38 | + SetScrollPosition(); |
| 39 | + } |
| 40 | + |
| 41 | + private void CheckForManualScrolling() |
| 42 | + { |
| 43 | + if (Mouse.current != null && Mouse.current.scroll.y.IsActuated()) { |
| 44 | + this.manualScrolling = true; |
| 45 | + } |
| 46 | + } |
| 47 | + |
| 48 | + private void SetSelectedGameObject() |
| 49 | + { |
| 50 | + EventSystem eventSystem = EventSystem.current; |
| 51 | + |
| 52 | + if (eventSystem == null || eventSystem.currentSelectedGameObject == null) { |
| 53 | + return; |
| 54 | + } |
| 55 | + |
| 56 | + if (eventSystem.currentSelectedGameObject != this.selectedGameObject && |
| 57 | + eventSystem.currentSelectedGameObject.transform.parent == this.scrollRect.content) |
| 58 | + { |
| 59 | + this.selectedGameObject = eventSystem.currentSelectedGameObject; |
| 60 | + this.selectedTransform = this.selectedGameObject.GetComponent<RectTransform>(); |
| 61 | + this.manualScrolling = false; |
| 62 | + } |
| 63 | + } |
| 64 | + |
| 65 | + private void SetScrollPosition() |
| 66 | + { |
| 67 | + if (this.selectedTransform == null || this.manualScrolling) { |
| 68 | + return; |
| 69 | + } |
| 70 | + |
| 71 | + switch (this.scrollDirection) |
| 72 | + { |
| 73 | + case ScrollDirection.Vertical: |
| 74 | + ScrollVertical(this.selectedTransform); |
| 75 | + break; |
| 76 | + |
| 77 | + case ScrollDirection.Horizontal: |
| 78 | + ScrollHorizontal(this.selectedTransform); |
| 79 | + break; |
| 80 | + |
| 81 | + case ScrollDirection.Both: |
| 82 | + ScrollVertical(this.selectedTransform); |
| 83 | + ScrollHorizontal(this.selectedTransform); |
| 84 | + break; |
| 85 | + } |
| 86 | + } |
| 87 | + |
| 88 | + private void ScrollVertical(RectTransform selection) |
| 89 | + { |
| 90 | + // Calculate the scroll offset |
| 91 | + float elementHeight = selection.rect.height; |
| 92 | + float maskHeight = this.scrollTransform.rect.height; |
| 93 | + float anchorPosition = this.scrollRect.content.anchoredPosition.y; |
| 94 | + float selectionPosition = -selection.anchoredPosition.y - (elementHeight * (1.0f - selection.pivot.y)); |
| 95 | + float offset = GetScrollOffset(selectionPosition, anchorPosition, elementHeight, maskHeight); |
| 96 | + |
| 97 | + // Move the target scroll rect |
| 98 | + float position = this.scrollRect.verticalNormalizedPosition; |
| 99 | + position = Mathf.Clamp01(position + (offset / this.scrollRect.content.rect.height) * Time.unscaledDeltaTime * this.scrollSpeed); |
| 100 | + this.scrollRect.verticalNormalizedPosition = position; |
| 101 | + } |
| 102 | + |
| 103 | + private void ScrollHorizontal(RectTransform selection) |
| 104 | + { |
| 105 | + // Calculate the scroll offset |
| 106 | + float selectionPosition = -selection.anchoredPosition.x - (selection.rect.width * (1.0f - selection.pivot.x)); |
| 107 | + float elementWidth = selection.rect.width; |
| 108 | + float maskWidth = this.scrollTransform.rect.width; |
| 109 | + float anchorPosition = -this.scrollRect.content.anchoredPosition.x; |
| 110 | + float offset = -GetScrollOffset(selectionPosition, anchorPosition, elementWidth, maskWidth); |
| 111 | + |
| 112 | + // Move the target scroll rect |
| 113 | + float position = this.scrollRect.horizontalNormalizedPosition; |
| 114 | + position = Mathf.Clamp01(position + (offset / this.scrollRect.content.rect.width) * Time.unscaledDeltaTime * this.scrollSpeed); |
| 115 | + this.scrollRect.horizontalNormalizedPosition = position; |
| 116 | + } |
| 117 | + |
| 118 | + private float GetScrollOffset(float position, float anchorPosition, float targetLength, float maskLength) |
| 119 | + { |
| 120 | + if (position < anchorPosition + (targetLength * 0.5f)) { |
| 121 | + return (anchorPosition + maskLength) - (position - targetLength); |
| 122 | + } |
| 123 | + else if (position + targetLength > anchorPosition + maskLength) { |
| 124 | + return (anchorPosition + maskLength) - (position + targetLength); |
| 125 | + } |
| 126 | + |
| 127 | + return 0.0f; |
| 128 | + } |
| 129 | + |
| 130 | + } |
| 131 | + |
| 132 | +} |
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