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| 1 | +using UnityEngine; |
| 2 | + |
| 3 | +namespace Zigurous.UI |
| 4 | +{ |
| 5 | + /// <summary> |
| 6 | + /// Stretches a UI element to the screen size. |
| 7 | + /// </summary> |
| 8 | + [RequireComponent(typeof(RectTransform))] |
| 9 | + public sealed class StretchToScreenSize : MonoBehaviour |
| 10 | + { |
| 11 | + /// <summary> |
| 12 | + /// The RectTransform component of the object. |
| 13 | + /// </summary> |
| 14 | + private RectTransform _rectTransform; |
| 15 | + |
| 16 | + /// <summary> |
| 17 | + /// Stretches the width of the RectTransform to match the screen width. |
| 18 | + /// </summary> |
| 19 | + [Tooltip("Stretches the width of the RectTransform to match the screen width.")] |
| 20 | + public bool stretchWidth = true; |
| 21 | + |
| 22 | + /// <summary> |
| 23 | + /// Stretches the height of the RectTransform to match the screen height. |
| 24 | + /// </summary> |
| 25 | + [Tooltip("Stretches the height of the RectTransform to match the screen height.")] |
| 26 | + public bool stretchHeight = true; |
| 27 | + |
| 28 | + private void Awake() |
| 29 | + { |
| 30 | + _rectTransform = GetComponent<RectTransform>(); |
| 31 | + } |
| 32 | + |
| 33 | + private void Start() |
| 34 | + { |
| 35 | + ScreenSizeListener.Instance.resized += OnScreenResize; |
| 36 | + } |
| 37 | + |
| 38 | + private void OnDestroy() |
| 39 | + { |
| 40 | + if (ScreenSizeListener.HasInstance) { |
| 41 | + ScreenSizeListener.Instance.resized -= OnScreenResize; |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + private void OnEnable() |
| 46 | + { |
| 47 | + Stretch(); |
| 48 | + } |
| 49 | + |
| 50 | + private void OnScreenResize(int width, int height) |
| 51 | + { |
| 52 | + if (this.enabled) { |
| 53 | + Stretch(); |
| 54 | + } |
| 55 | + } |
| 56 | + |
| 57 | + /// <summary> |
| 58 | + /// Stretches the RectTransform to match the screen size. |
| 59 | + /// </summary> |
| 60 | + public void Stretch() |
| 61 | + { |
| 62 | + Stretch(this.stretchWidth, this.stretchHeight); |
| 63 | + } |
| 64 | + |
| 65 | + /// <summary> |
| 66 | + /// Stretches the RectTransform to match the screen size. |
| 67 | + /// </summary> |
| 68 | + /// <param name="stretchWidth">Whether to stretch the width.</param> |
| 69 | + /// <param name="stretchHeight">Whether to stretch the height.</param> |
| 70 | + public void Stretch(bool stretchWidth, bool stretchHeight) |
| 71 | + { |
| 72 | + if (stretchWidth) |
| 73 | + { |
| 74 | + _rectTransform.SetAnchorMinX(0.0f); |
| 75 | + _rectTransform.SetAnchorMaxX(1.0f); |
| 76 | + _rectTransform.SetLeft(0.0f); |
| 77 | + _rectTransform.SetRight(0.0f); |
| 78 | + } |
| 79 | + |
| 80 | + if (stretchHeight) |
| 81 | + { |
| 82 | + _rectTransform.SetAnchorMinY(0.0f); |
| 83 | + _rectTransform.SetAnchorMaxY(1.0f); |
| 84 | + _rectTransform.SetBottom(0.0f); |
| 85 | + _rectTransform.SetTop(0.0f); |
| 86 | + } |
| 87 | + } |
| 88 | + |
| 89 | + } |
| 90 | + |
| 91 | +} |
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