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@@ -418,7 +418,7 @@ The coroutine Handle is obtained from the `await_suspend` function.
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The `await_suspend` function starts the Unreal Engine ticker which will resume the suspended coroutine using the received coroutine Handle.
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## Fade Out function
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The fade out function changes the camera fade in a for loop in 10 steps every 0.1 second. You can notice the `co_await CoroWaitSeconds(.1f)` after every loop iteration, which triggers our waiting coroutine Task.
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The fade out function changes the camera fade in a for loop in 10 steps every 0.1 second. You can notice the `co_await WaitSecondsTask(.1f)` after every loop iteration, which triggers our waiting coroutine Task.
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In order to use this function, simply call it in your project.
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