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Oh this is ready also btw, with the threaded model thingy this seems to perform nicely even with lots of boats for example at salvaging points The only problem is the sails now conflict with the detail distance exception they have |
aHooder
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Feb 28, 2026
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I'll merge this, but just leaving a note regarding performance 🙂
| "undoVanillaShading": false | ||
| }, | ||
| { | ||
| "description": "Sail Med Tier", |
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Not a blocker, but it would be better for performance to add two model overrides instead of distinguishing between them via color overrides, since each color override check has to be processed for every triangle, instead of once for the whole model.
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The animated stuff, draft till performance is solved