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Alexander Ritter edited this page Jun 26, 2020 · 4 revisions

Table of Contents

Descriptions

varoworld

Name of the default world. This is where the game takes place.

Default
varoworld: world

discord-id

ID of the Discord Channel where deaths, coordinates and other Varo related messages are broadcast to.

Example

discord-id: 498457217754857482

sessions

  • length

    Length of a session in seconds.
  • per-week

    Maximum sessions that can played in a week.
  • day-limit

    Limit sessions that are allowed per day. If this is set to 0, this settings is ignored.

Default

sessions:
  length: 900
  per-week: 15
  day-limit: 4

border

  • mode

    What happens when a player logs in outside of the worldborder.

    EDGE - Teleport to the nearest safest block inside the border
    SPAWN - Teleport to spawn
    KILL - Kill the player

  • shrink-time

    How many hours until the worldborder arrives at its final size.

  • radius

    The radius of the worldborder in the beginning (maximum).

  • end-radius

    The minimum radius the border is allowed to shrink to.

Default

border:
  mode: EDGE
  shrink-time: 672
  radius: 5000
  end-radius: 250

start_protection

The amount of time players do not take damage after the Varo started (in seconds).
Disable by setting to 0.

Default

start_protection: 60

login_protection

How long a player can't move and doesn't take damage after he joins the server at any time (in seconds).
Disable by setting to 0.

Default

login_protection: 5

min_logout_distance

If an enemy player is within this distance, your session is extended by 10 seconds and you get warned. If outside the distance, you get kicked normally.

Default

min_logout_distance: 30

coord-post

Specify the time at which player coordinates get posted automagically.
It is a list in the following format: Day, Hour.

Example

coord-post:
- Wednesday, 20
- Friday, 18

spectating

Everything related to players being able to spectate after they are dead.

  • enabled

    Whether spectating is enabled.

  • only-while-team-online

    If enabled, spectators won't be able to join the server or will be kicked if no team member is online.
    This only applies if the team still contains living players.

    The option was introduced to prevent spectators helping their team by for example staying afk on the server to make crops grow / furnances smelt.

Default

spectating:
  enabled: true
  only-whil-team-online: true

friendlyfire

Whether players in the same team can harm each other.

  • enabled

    Friendlyfire is enabled, you can harm team members.

  • allow-boost

    A common pvp tactic is hitting yourself or teammates to knock them closer to the enemy. This is called "boosting".

    Enabling allow-boost allows friendlyfire in the following circumstances:

    1. You can hit yourself (e.g. with a bow)
    2. You can punch your friend if it does less or equal to 1.5 attack damage. (e.g. bare hand or items)
    3. (1) and (2) only applies if you won't kill the person

Default

friendlyfire:
  enabled: false
  allow-boost: true

name

Describe

Default