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config
varoworld
discord-id
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sessions
start_protection
login_protection
min_logout_distance
coord-post
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border
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spectating
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friendlyfire
Name of the default world. This is where the game takes place.
varoworld: world
ID of the Discord Channel where deaths, coordinates and other Varo related messages are broadcast to.
discord-id: 498457217754857482
- Length of a session in seconds.
- Maximum sessions that can played in a week.
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Limit sessions that are allowed per day. If this is set to
0
, this settings is ignored.
sessions:
length: 900
per-week: 15
day-limit: 4
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What happens when a player logs in outside of the worldborder.
EDGE
- Teleport to the nearest safest block inside the border
SPAWN
- Teleport to spawn
KILL
- Kill the player -
How many hours until the worldborder arrives at its final size.
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The radius of the worldborder in the beginning (maximum).
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The minimum radius the border is allowed to shrink to.
border:
mode: EDGE
shrink-time: 672
radius: 5000
end-radius: 250
The amount of time players do not take damage after the Varo started (in seconds).
Disable by setting to 0
.
start_protection: 60
How long a player can't move and doesn't take damage after he joins the server at any time (in seconds).
Disable by setting to 0
.
login_protection: 5
If an enemy player is within this distance, your session is extended by 10 seconds and you get warned. If outside the distance, you get kicked normally.
min_logout_distance: 30
Specify the time at which player coordinates get posted automagically.
It is a list in the following format: Day, Hour
.
coord-post:
- Wednesday, 20
- Friday, 18
Everything related to players being able to spectate after they are dead.
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Whether spectating is enabled.
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If enabled, spectators won't be able to join the server or will be kicked if no team member is online.
This only applies if the team still contains living players.The option was introduced to prevent spectators helping their team by for example staying afk on the server to make crops grow / furnances smelt.
spectating:
enabled: true
only-whil-team-online: true
Whether players in the same team can harm each other.
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Friendlyfire is enabled, you can harm team members.
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A common pvp tactic is hitting yourself or teammates to knock them closer to the enemy. This is called "boosting".
Enabling
allow-boost
allows friendlyfire in the following circumstances:- You can hit yourself (e.g. with a bow)
- You can punch your friend if it does less or equal to 1.5 attack damage. (e.g. bare hand or items)
- (1) and (2) only applies if you won't kill the person
friendlyfire:
enabled: false
allow-boost: true
Describe