Add Void Fluid Drilling Rig for GT, Refactored some machine structure. And add some recipes.#2335
Add Void Fluid Drilling Rig for GT, Refactored some machine structure. And add some recipes.#2335FwFeiVan wants to merge 8 commits intoAllTheMods:mainfrom
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Oh I forgot one thing. |
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I noticed that the Neural Node's power consumption is currently 240x that of a single sim chamber. Combined with the fact that most common models have a ZPM threshold, this makes the machine practically useless. I have lowered the recipe voltage by 2 tiers. Now, without overclocking, the Neural Node's power consumption is approximately 15x that of a single sim chamber.Additionally, I implemented a new recipe mechanism where the machine detects the Data Model's tier and multiplies the output accordingly. Basic (and lower) tiers produce standard output, while Advanced models yield 2x, Superior models 4x, and Self Aware models 8x output. |
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GTM's Batch_mode fixes the recipe duration to 5 seconds, which significantly reduces the MSPT (milliseconds per tick) consumption of machines. Consequently, I have implemented the logic to enable batch_mode for all custom machines. Additionally, I found that the logic within recipeModifiers is execution-order dependent. I have re-adjusted the invocation sequence to follow a standardized order: Parallel -> Overclock -> Batch. |
It's been a year and a half since my last PR.

First I add the void fluid drilling rig for GT.This machine uses the world data from my previous PR and generates fluid unconditionally.It is unlocked at the LuV tier and completes the recipe in 1 second.
Next I refactored the structure of Ore processing plant(OP) and Highly reactive molten blast smeltery(HRMBS).


The original design merely vertically stacked all ore processing machines, which was aesthetically unpleasing, so I designed a new structure.
The HRMBS felt a bit too small as an upgraded version of the ABS. Therefore, I ported the MABS structure from GTNH to replace the original HRMBS design.
Next, I added some new recipes allowed GT machines to replace Mekanism setups that require machine spamming, in order to reduce server MSPT.


Finally, I re-added the recipe for the Infinity Pipe Upgrade. In my experience, this upgrade is essential for transferring buffered ores from a Chunk Destroyer into the AE system. Simply attaching an ME oversize Interface to the Chunk Destroyer does not solve the problem, as the machine only recognizes a single slot when pushing items, leading to a massive backlog of ores. Furthermore, using a Storage Bus setup causes severe lag when the AE system extracts large volumes of items externally. According to my calculations, only the Infinity Pipe Upgrade has the extraction speed necessary to outpace the Chunk Destroyer's mining speed.

To balance the sheer power of the Infinity Upgrade, the recipe is designed to be extremely expensive. It requires significant progression in GregTech to unlock. Furthermore, reflecting its primary use case, crafting it requires a full stack of Chunk Destroyers.