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@adam-ce adam-ce commented Oct 27, 2025

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…the target buffer should be srgb, so writing without encoding will result in sth that is decoded 1 time too often.

the symbols look a bit wrong (probably their texture needs the srgba format).
…l you need an extension, which i didn't test). so imo the better option is to manually encode after we are done.

in theory we could do better by manually encoding in the g-buffer. however, the difference is hardly perceptible (i saw sth in the decoration buffer with the labels), and we risk other problems (sb. forgets it, bad filtering or blending).
@adam-ce adam-ce merged commit b7fdc5f into AlpineMapsOrg:main Oct 27, 2025
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