Commit 910574e
Use AsepriteDotNet for core processing (#105)
* Feature/cake frosting (#92)
* Added games list
Add list of games made with MonoGame.Aseprite
* Always specify generate documentation file
* Switch to Cake Frosting
* Update workflow script
* Issue/try get slice 92 (#94)
* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct
* Added test for issue #92
* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92
* Bump version number
* Update release notes
* Feature/index one (#98)
* Added games list
Add list of games made with MonoGame.Aseprite
* Develop (#95)
* Feature/cake frosting (#92)
* Added games list
Add list of games made with MonoGame.Aseprite
* Always specify generate documentation file
* Switch to Cake Frosting
* Update workflow script
* Issue/try get slice 92 (#94)
* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct
* Added test for issue #92
* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92
* Bump version number
* Update release notes
* Fix broken links (Closes #96)
* Fix links for NuGet readme
* Added ZeroFrameIndex configuration
* Removed Global Configuration
- Removed `MonoGame.Aserpite.Configuration`
- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
* Fix/tile rotation (#99)
* `rotationBitmask` renamed to `dFlipBitmask`
* `rotationBitmask` renamed to `dFlipBitmask`
* `rotation` renamed to `dFlip`
* `Rotation` renamed to `DFlip`
* Removed `<remarks>` about flips not being implemented
* Update for new tile rotation in Aseprite 1.3
* Cleanup
* 5.1.3-beta-3 release candidate
* Fix tests
* Added Update(TimeSpan) methods to the AnimatedSprite & AnimatedTilemap classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102)
* Read Old Palette Chunk per Aseprite 1.3.5 file spec update
* Bump Version to 5.1.3
* Moved solution, created folders for organization
* Add Directory.Build.props
* Add directory.build.props for build directory
* Repalced shared source with AsepriteDotNet
* Auto format changes
* Update to Aseprite 1.2.0
* Added extension methods to convert between AsepriteDotNet primitives and MonoGame primitives
* Add global using for AsepriteDotNet types to avoid namespace and type name collisions
* Update all types to import from AsperiteDotNet.Aseprite.AsepriteFIle
* Use AsepriteDotNet for all parsing
* Use AsepriteDotNet as core processing library
* Update license header for every file
* Make extension methods public
* Code documentation cleanup
* Added workflows to root solution folder
* Update CI/CD process
* Update readme
* Bump version number
---------
Co-authored-by: Serge Roy <[email protected]>1 parent 7469b3b commit 910574e
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244 files changed
+6605
-17520
lines changed- .build
- .github/workflows
- .images
- .nuget
- build
- Tasks
- GitHubTasks
- examples
- AnimatedTilemapExample
- .config
- Content
- ContentPipelineExample
- .config
- Content
- SpriteExample
- .config
- Content
- SpritesheetExample
- .config
- Content
- TextureAtlasExample
- .config
- Content
- TilemapExample
- .config
- Content
- TilesetExample
- .config
- Content
- source
- MonoGame.Aseprite.Content.Pipeline
- ContentTypes
- Importers
- Processors
- Writers
- MonoGame.Aseprite
- Content
- Pipeline/Readers
- Processors
- Sprites
- Tilemaps
- Utils
- tests
- MonoGame.Aseprite.Tests
- AsepriteTypeTests
- ContentTests
- Files
- IOTests
- UtilityTests
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