Docs: engine edge-cases, naming, screenshots, docs URL - #15
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Document how the game resolves siren/AWC names by hash, the first-8-character AWC identity rule, and the real audio constraints (per-pack wave-slot size and the server-wide AudioHeap), with practical workarounds.
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Documentation-only (no app code).
a-z 0-9 _, near-duplicate/collision note.Note: MP3/OGG + trim docs are intentionally NOT here yet - those features are on the unmerged feature-audio-import branch (PR #14). Add once that ships.
Merging publishes to GitBook (and triggers a no-op release skip since v0.5.1 exists).