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Milestones

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  • Xenomorphs have been temporarilly disabled pending the completion of the following issues.

    No due date
    3/3 issues closed
  • Add features to make the game more playable, the wiki should not be a requirement for any job roles.

    No due date
    5/6 issues closed
  • General rework of melee combat to introduce swing combat and rework melee combat to have secondary 'heavy' attacks on certain weapons. This milestone tracks related combat changes which would be required to achieve this milestone.

    No due date
    2/2 issues closed
  • Create a unified exploration/mining system that smooths over some of the flaws with the previous system. This also includes some sub-tasks to improve the techweb as this is mainly an update to science.

    No due date
    0/1 issues closed
  • All antagonists should be a dominant force in the round. This milestone tracks all antagonist changes that may influence progress towards this goal. - Many rounds have long periods (60-90 minutes) of inactivity before sudden action. - Antagonists struggle to create drama, leading to dull rounds that drive players away. - Goal: Make individual antagonists stronger—not necessarily murderbone capable, but significant threats to crew and security. - Detection should not be a game-over point for any antagonists; it should be part of being an antagonist. - Dynamic mode will adjust antagonist count to balance more powerful antagonists. - Expected outcome: Fewer antagonist rounds, but more engaging ones.

    No due date
    9/9 issues closed
  • No due date
    7/7 issues closed
  • Cleaning up the codebase one step at a time.

    Due by October 15, 2019
    1/1 issues closed