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Several small bugfixes - #14700

Merged
mrmanlikesbt merged 6 commits into
BeeStation:masterfrom
mrmanlikesbt:small-bugfixes
Sep 6, 2026
Merged

Several small bugfixes#14700
mrmanlikesbt merged 6 commits into
BeeStation:masterfrom
mrmanlikesbt:small-bugfixes

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@mrmanlikesbt

@mrmanlikesbt mrmanlikesbt commented Sep 5, 2026

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About The Pull Request

I was playing today and noticed a few bugs, they seemed easy enough to fix.

The servo_rating, capacitor_rating, and servo vars were unused for mecha UI so I removed them.

For the changes in robot_bodyparts.dm, I also chucked handle_atom_del() in the bin and moved its responsibilities to Exited() because I hate and I am preparing for its removal.

I also cleaned up some GPS code because why not.

closes #14570
closes #14671
closes #14697
closes #14698
closes #14699

Why It's Good For The Game

Less bugs leads to a better user experience.

Testing Photographs and Procedure

Videos
2026-09-05.17-37-25.mp4
2026-09-05.17-39-16.mp4
2026-09-05.17-39-47.mp4
2026-09-05.18-09-51.mp4
2026-09-05.18-23-35.mp4

Changelog

🆑
fix: Fixed the modsuit GPS having an error overlay when enabled
fix: Fixed cyborg heads having a no-eyes overlay like normal fleshy heads
fix: Fixed the debug robotics holodeck having an IPC brain instead of the intended positronic brain
fix: Fixed a person permanently becoming trapped if the cryo cell that they were in was broken
fix: Fixed advanced tools losing their inhand sprite when switching to their secondary mode
fix: Fixed the toilet lock button on BoxStation not bolting the door
spellcheck: Mecha construction now correctly refers to the manipulators it requires as manipulators instead of servos
/:cl:

@github-actions github-actions Bot added Mapping DMM Change TGUI-Changes Contains changes to TGUI. Make sure its up to date with TGUI 4.0 labels Sep 5, 2026
@mrmanlikesbt mrmanlikesbt changed the title Three small bugfixes Several small bugfixes Sep 5, 2026
@mrmanlikesbt
mrmanlikesbt merged commit 3d6195c into BeeStation:master Sep 6, 2026
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@mrmanlikesbt
mrmanlikesbt deleted the small-bugfixes branch September 6, 2026 00:39
@FedorPavluk

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Didnt power and surgical tools have alternative inhand sprites? I'm pretty sure that at least hand drill and laser scalpel supposed to look different in hand upon mode switch.

Also pls dont forget about cleaving saw

@mrmanlikesbt

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Didnt power and surgical tools have alternative inhand sprites? I'm pretty sure that at least hand drill and laser scalpel supposed to look different in hand upon mode switch.

Not that I saw.

Also pls dont forget about cleaving saw

The cleaving saw had an in hand icon for both states, bad bug report ig. Or maybe the right/left hand variant was missing (I don't remember what hand I tested them with)

@FedorPavluk

FedorPavluk commented Sep 6, 2026

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Or maybe the right/left hand variant was missing (I don't remember what hand I tested them with)

I should have mentioned that. Yeah, it was broken in one of the hands

@mrmanlikesbt

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An easy follow up PR then. I honestly probably will not do it

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