Several small bugfixes - #14700
Conversation
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Didnt power and surgical tools have alternative inhand sprites? I'm pretty sure that at least hand drill and laser scalpel supposed to look different in hand upon mode switch. Also pls dont forget about cleaving saw |
Not that I saw.
The cleaving saw had an in hand icon for both states, bad bug report ig. Or maybe the right/left hand variant was missing (I don't remember what hand I tested them with) |
I should have mentioned that. Yeah, it was broken in one of the hands |
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An easy follow up PR then. I honestly probably will not do it |
About The Pull Request
I was playing today and noticed a few bugs, they seemed easy enough to fix.
The
servo_rating,capacitor_rating, andservovars were unused for mecha UI so I removed them.For the changes in
robot_bodyparts.dm, I also chuckedhandle_atom_del()in the bin and moved its responsibilities toExited()because I hate and I am preparing for its removal.I also cleaned up some GPS code because why not.
closes #14570
closes #14671
closes #14697
closes #14698
closes #14699
Why It's Good For The Game
Less bugs leads to a better user experience.
Testing Photographs and Procedure
Videos
2026-09-05.17-37-25.mp4
2026-09-05.17-39-16.mp4
2026-09-05.17-39-47.mp4
2026-09-05.18-09-51.mp4
2026-09-05.18-23-35.mp4
Changelog
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fix: Fixed the modsuit GPS having an error overlay when enabled
fix: Fixed cyborg heads having a no-eyes overlay like normal fleshy heads
fix: Fixed the debug robotics holodeck having an IPC brain instead of the intended positronic brain
fix: Fixed a person permanently becoming trapped if the cryo cell that they were in was broken
fix: Fixed advanced tools losing their inhand sprite when switching to their secondary mode
fix: Fixed the toilet lock button on BoxStation not bolting the door
spellcheck: Mecha construction now correctly refers to the manipulators it requires as manipulators instead of servos
/:cl: