Releases: ClaudeMetz/FactoryPlanner
Releases · ClaudeMetz/FactoryPlanner
Factory Planner 2.0.46
- Bugfixes:
- Fixed a migration issue causing save files to not be loadable (#719)
Factory Planner 2.0.45
Factory Planner 2.0.44
- Features:
- Added the ability to create a factory from a district ingredient
- Added a textfield to filter the factory list by name
- Changes:
- Improved natural language search for non-latin languages
- Added a beacon's net effectivity percentage to its tooltip
- Bumped the required Factorio version to 2.0.67
- Bugfixes:
- Fixed an issue where module effects were not handled with the right precision (#650)
- Fixed a crash caused by recipes using one of their byproducts as fuel (#670)
- Fixed an issue where some numeric textfields allowed negative values when they shouldn't (#706)
- Fixed a crash caused by the Factorio window being resized by the OS in certain ways (#693)
- Fixed the interface not allowing beacons on machines that should allow them (#691)
- Fixed that selecting a byproduct-consuming recipe would not set its ingredient temperature correctly (#683)
- Fixed a crash when using the items/second/machine view with buildings like the agriculture tower (#676)
- Fixed recipe ingredients with only one possible temperature not being migrated properly (#674)
- Fixed a migration issue when coming from a pre 2.0 save file (#673)
- Fixed machine dialog reset button not resetting the selected fuel
Factory Planner 2.0.43
Factory Planner 2.0.42
Factory Planner 2.0.41
Factory Planner 2.0.40
- Features:
- Added support for all variations of boiler machines and recipes
- Changes:
- Added a button to copy calculator history results into the calculator (#618)
- Made the item picker sort fluids by their temperature
- Bugfixes:
- Fixed a migration issue related to beacon profiles
Factory Planner 2.0.39
Factory Planner 2.0.38
- Bugfixes:
- Fixed a startup crash for saves with quality disabled (#626)
Factory Planner 2.0.37
- Bugfixes:
- Fixed quality effects being applied incorrectly if the normal quality has a level other than 0 (#605)
- Fixed that the resource_drain_rate bonus was being applied to the mining fluid (#619)
- Fixed that rocket silo recipes weren't being detected properly in certain modded situations (#604)
- Fixed module quality effects not being rounded off correctly (#492)
- Fixed that rocket silo launches wouldn't show high enough energy consumption (#345)
- Fixed that the main interface would change its size when it shouldn't (#371)
- Fixed that recipe search didn't respect the search term when changing filters (#601)
- Fixed the compact dialog having no right margin when a scrollbar is visible (#545)
- Fixed a few issues with the beacon count selector (#226)