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Aftershock Content Bugs #77798

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Ferrum-Vulpes opened this issue Nov 13, 2024 · 0 comments
Open

Aftershock Content Bugs #77798

Ferrum-Vulpes opened this issue Nov 13, 2024 · 0 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@Ferrum-Vulpes
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Describe the bug

There are two bugs I am reporting but both can be encountered in the Whateley family questline once arriving at the family bunker. The first bug is the Whateley family Mi-Go turrets are able to be deactivated by the player by default, no scrambler grenade or other methods required. The second bug was found after I finished the Whateley questline and got the Inactive Frankenstein item, I returned to my base with it and used it to spawn an NPC which did not consume the item. I was able to use it multiple times and when I debug spawned in another one to see if it was an issue with the quest reward specifically it had the same behavior. I assume both of these are unintended and unwanted oversights.

Attach save file

State Line City-trimmed.tar.gz

Steps to reproduce

For the Frankenstein simply activate the item while holding it in your hands. For the turrets you would probably need to find another instance of the Morgue to activate another family location after going down the questline.

Expected behavior

I expected the turrets to be neutral like all NPC faction turrets are, I also expected the Inactive Cyborg item to be consumed upon use.

Screenshots

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Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5011 (22H2)
  • Game Version: cdda-experimental-2024-11-03-2221 6b98896 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Aftershock [aftershock],
    Bionic Professions [package_bionic_professions],
    Magiclysm [magiclysm],
    Mind Over Matter [mindovermatter],
    Xedra Evolved [xedra_evolved],
    DinoMod [DinoMod],
    Megafauna [megafauna],
    Bombastic Perks [bombastic_perks],
    Extra Mutated Scenarios [extra_mut_scens],
    Martial Mastery [perk_melee_system],
    Mythical Martial Arts [MMA],
    sees-player icon, HitButton_iso [sees_player_hitbutton],
    Translate Complex Dialogue [translate_dialogue],
    SpeedyDex [speedydex],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife]
    ]

Additional context

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@Ferrum-Vulpes Ferrum-Vulpes added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Nov 13, 2024
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