Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bugs with abandoning and re-establishing camps #79737

Open
Playyne opened this issue Feb 19, 2025 · 0 comments
Open

Bugs with abandoning and re-establishing camps #79737

Playyne opened this issue Feb 19, 2025 · 0 comments
Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility

Comments

@Playyne
Copy link
Contributor

Playyne commented Feb 19, 2025

Describe the bug

When abandoning a camp, it doesn't get cleanly removed but keeps a broken "camp survey" tile. You cannot reopen a camp on the same tile or otherwise it drops a "Invalid basecamp recipe faction_base_camp_0" debug message on you and gives you a broken basecamp with no crafting recipes or options. This debug error repeats itself whenever you open the bulletin board.

Attach save file

Innawoods-trimmed.tar.gz

Steps to reproduce

  1. Load the save
  2. Interact with the sign

I recreated this bug in a clean modless save in the evac shelter. In this case the steps are:

1.Start in the evac shelter
2.Get a friendly NPC (spawn or any other way)
3.Tell him to build a camp here, and pick the regular evac shelter basecamp
4.Tell him to abandon the camp
5.Tell him to build a camp here again, you will only have one option, the barebones camp
6.Interact with the sign spawned from step 3

Expected behavior

There are several expectations depending on what you would want.
One is that an abandoned basecamp is put "on ice" and can be continued whenever while staying on the overmap. Since all the built infrastructure doesn't just disappear after abandoning a camp.
Another would be the basecamp being cleanly abandoned without any symbol on the overmap, and reestablishing it later would only allow a barebones basecamp, since the basecamp tile may have been altered from the regular overmap tile it was before establishing it the first time. This would be the "cleanest" and most thorough way of removing an unwanted basecamp from the game.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.26100.3194 (24H2)
  • Game Version: cdda-experimental-2025-02-17-1422 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Innawood [innawood]
    ]

Additional context

No response

@Playyne Playyne added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Feb 19, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility
Projects
None yet
Development

No branches or pull requests

1 participant