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This repository was archived by the owner on Dec 27, 2020. It is now read-only.

Halo Bugs

RadWolfie edited this page Jul 16, 2014 · 1 revision
  • Single Player & Multi-Player bugs
    • (none so far)
  • Single Player bugs
    • Halo CE - Checkpoint save (including autosave?) base on first array shows -1 instead of 0 through 9. The .bin file may be corrupt as always return to beginning of the map.
      • UPDATE: core.bin seems to work fine from core_save and core_load command on devmode. However the PC's file size is exact same on CE's.
  • Multi-Player bugs
    • At least ability to handle the user-made oddball and flag to be destroy if it's not a game object as if it is a weapon.
    • At least able to integrate the netcode's system for stability and better sync ability.
    • At least possibility to handle player joins on secondary thread to cut down the disrupt the game-play experience. NOTE: We do have partially found the nearest location, yet will be go in depth for this stability fix.
    • Halo CE Client host - CTF gametype is either not read correctly or the gametype editor is not saving to correct offset.
Any bugs or glitch found? Please let us know and we will append to this known issues list.

This may subject to change at any time in future.

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