-
Notifications
You must be signed in to change notification settings - Fork 0
DelusionalLogic/winevrlink
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
VRLink for Linux ================ An attempt to get the windows version of wireless steam vrlink to work on linux. So far this is a prototype and a horrible hackjob, utilizing multiple unsupported and un-upstreamable patches in dxvk and wine. It's also unoptimized, and weird. What it does have going for it is that it works. Using this you can wirelessly open the SteamVR home from the official SteamVR app for Oculus, at a glorious 2 frames per second. As mentioned, this is a major hackjob, involving close to 200 hours of reversing internal Steam components and quite a bit of guesswork. The difficulty of running the thing will reflect that. If that catches your interest though, it's all here. Besides the hacks to existing libraries contained in `lib/`, this repository contains 3 new components. `dllhost` holds a wrapper for Valve's driver_vrlink designed to run inside wine where it connect to a unix domain socket. The other half of that domain socket is `native/` which is an openvr driver that creates the domain socket on startup and exchanges data with `dllhost` as a cross-wine RPC. Finally, `amf/` holds a shim for AMD's AMF to emulate it by using the host implementation and dxvk. Current limits -------------- The linux version of vrclient (the library used by games to interface with openvr) doesn't _correctly_ allocate framebuffer textures. The steam vrlink driver doesn't like that. The problem [has been reported](ValveSoftware/openvr#1884) on the openvr bugtracker, but it's probably not a high priority for Valve. There is stuff we can maybe do to work around it, but it would require some fairly intense reversing to find the texture metadata in the vrcompositor. Getting steam to advertise support ---------------------------------- Valve has kindly exposed a commandline option to make steam advertise remote vr capabilities on linux, even though they don't currently support it themselves. `steam -vrlinkforceenable` Thanks Valve :)
About
A wonderful hackjob to get vrlink working on linux
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published