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Releases: Denoohay/SpookyMix

v2.0.10

11 Apr 00:37

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Changed

  • Reverted "Spooky Selected" back to saying "Spooky Kids Selected" for the Spooky Menu option

Fixed

  • Fixed an error message popping up when playing Thorns (Spooky Mix) causing Spirit's trail effect to not show
  • Fixed an error message popping up when opening the credits causing the incorrect music to play
  • _polymod_meta.json is no longer missing on mobile
  • Fixed error messages popping up on mobile when first opening the game
  • Freeplay icon for Spookeez (Spooky Mix) is no longer missing on mobile

v2.0.9

10 Apr 08:52

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Added

  • Added new effects to the Stress (Spooky Mix) cutscene

Changed

  • Turned all Moloch variants, Monster, Zico, Dad, Mom, Parents Christmas, Ooga Booga, and Punkman into texture atlases for optimization
  • Ran Oxipng on every png file in the mod for optimization
  • Adjusted Moloch's position to be more similar to Nene's
  • Changed the way json merging is implemented
  • Increased the quality of the overlay gradient in the Week 3 spooky stage
  • Changed spooky options to be in its own category in the options menu
  • Changed the Stress (Spooky Mix) cutscene to now smoothly transition into gameplay
  • Adjusted the Week 7 spooky stage's camera and character positions to be closer to how they were originally
  • Updated MayeIsHere's name in the credits

Fixed

  • Fixed bugs when playing on FNF v0.8.4
  • Fixed stacked notes on Lit Up (Spooky Mix)
  • Fixed charting errors on M.I.L.F (Spooky Mix)
  • Fixed lag spikes on the Week 4 spooky stage
  • Fixed a tree sprite not being rendered on the Week 4 spooky stage
  • Fixed the updated text not showing up (Due using a new method, you will have to beat the songs again for it to go away)
  • Fixed the chart editor crashing on specific songs

Removed

  • Removed a ton of unused menu code

v2.0.8

30 Jan 21:32

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Added

  • A week title for Ooga Boogey in freeplay

Changed

  • Adjusted subtitle timing so they don't overlap
  • Corrected Pump's eyes during the Freeplay AFK easter egg as they turned green in the last patch instead of staying white

Fixed

  • Fixed the Weekend 1 week title not displaying properly in freeplay
  • Fixed Week 6 (Pico Mix) stage not loading properly

v2.0.7

15 Jan 03:47

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Added

  • Added Discord Album support

Changed

  • Changed the subtitles in almost every song to use the new base game subtitle system (thanks to TechnikTil for the pull request)
  • Updated the mod API to 0.8.0
  • Changed the way alt instrumentals work for Monster, Winter Horrorland, Roses, Ugh, and Stress (Spooky Mix)
  • Ooga Boogey is once again locked in Freeplay until you beat it in Story Mode
  • Spookeez (Spooky Mix) now shows 150 BPM in Freeplay instead of 151 BPM
  • Spooky Mix lyrics event has been renamed to "Custom Text" and given a new icon in the Chart Editor

Fixed

  • Fixed bugs when playing on FNF v0.8.0
  • The Default Player option's list of characters now updates in-game rather than requiring you to restart the game to update the list
  • The Spooky Kids no longer shift to the right when retrying Blazin' (Spooky Mix)
  • Bopeebo Erect and Pico Mix now have "WEEK 1" as their week type in Freeplay instead of "TUTORIAL"

NOTE: Atlas sprites currently use applyStageMatrix to correct their offsets. Be aware that this is known to break at times. This is temporary and we will be manually correcting the offsets in a future patch.

v2.0.6

21 Oct 20:30

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Changed

  • Ooga Boogey no longer has the "NEW" label in Freeplay

Removed

  • Temporarily removed the transition from the Results Screen to Monster's songs since it was causing script errors and other issues

v2.0.5

19 Sep 00:01

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Fixed

  • Selecting "Random" in Freeplay no longer causes an error to pop up on FNF v0.7.5
  • Week 6 (Spooky Mix) dialogue is now correctly positioned on FNF v0.7.5
  • Changing the default player in Options before opening Freeplay will now once again update the menu music to match with the background

v2.0.4

15 Sep 04:03

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Added

  • The Spooky Kids now have 2 new Freeplay animations
    • AFK easter egg animation
    • Unlocked new character animation (as in a Spooky Kids version of the animation where BF looks at a golden glow behind the turntable)

Changed

  • Reworked the Alt Instrumental cross-mod compatibility system to better detect if an instrumental is compatible
  • Changed all the Spooky Mixes to use variation-specific song scripts
  • Optimized and reformatted all the scripts in the mod
  • Remastered the camera events for Tutorial (Spooky Mix)
  • Changed the Freeplay OST text to "UNOFFICIAL UST"
  • Resized the strum background on Blazin' (Spooky Mix)'s walking segment to align better with the notes on wider resolutions
  • Expanded the scale of the Spooky Tutorial stage slightly to stop the camera from going off stage
  • Extra details have been added on the further edges of Week 1 (Spooky Mix)'s background
  • "Blue Balls" text in the Pause Menu now only changes to "Game Overs" when playing as the Spooky Kids (instead of changing for any character except Boyfriend)
  • Reorganized all the metadata files to match with FunkinCrew/funkin.assets#247
  • Renamed some song files for organization

Fixed

  • Punkman now plays his "Heh. Pretty good!" animation in Stress (Spooky Mix) on easy and normal
  • Darnell (Spooky Mix) on easy and normal no longer has too many cheer animation notes
  • Moloch now uses the correct sprites in M.I.L.F. (Spooky Mix) and Satin Panties (Spooky Mix)
  • The Spooky Kids retry sound now plays on mobile
  • The Spooky Kids' Freeplay turntable lights now glow properly
  • The Freeplay DJ background no longer shifts around after selecting a song on wider resolutions
  • The Freeplay DJ background transitions in and out again
  • Fixed the song file and chart for Tutorial (Spooky Mix) to not have the blank space at the start and sync the chart better
  • The preview for Tutorial (Spooky Mix) no longer plays on other songs in Freeplay
  • Fixed a charting issue in section 51 of Tutorial (Spooky Mix)
  • Fixed a charting issue in section 14 of Roses (Spooky Mix) (thanks to GabyStarStudiosOfficial for the issue report)
  • Main Menu music no longer plays over the music in the Lag Adjustment menu
  • There will no longer be 2 menu tracks playing at the same time if another mod replaces "freakyMenu.ogg" in the files
  • The Freeplay OST text no longer gets replaced for other modded characters

Removed

  • Removed even more unused imports for optimization
  • Removed some duplicate Freeplay pixel icons

v2.0.3

03 Aug 03:23

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Added

  • Limo in Week 3 (Spooky Mix) now plays a sound when passing by
  • New easter egg in Week 3 (Spooky Mix)
  • On mobile, you can tap on the player icon to toggle between the default and "old" version
  • If there is already text in the bottom right corner of the Main Menu (from debugging or another mod), an additional text line will be created above it displaying the Spooky Mix version

Changed

  • All Spooky Mix stages (except Tutorial, Week 2, and Ooga Boogey) have been edited to fit wider resolutions
  • Added extra details to Nene's design in Blazin' (Spooky Mix) to be more accurate to her original concept
  • Updated "QuasarXP" to "SillyRetto" in credits
  • Thorns (Spooky Mix) background has been broken up into separate parts to make the background feel less flat
  • Pause Button can now be used to skip cutscenes on mobile
  • Blazin' (Spooky Mix) no longer has hold notes in the chart
  • Less Tankmen will spawn in on Stress (Spooky Mix) if you have Spooky Shaders turned off

Fixed

  • Monster (Spooky Mix) and Winter Horrorland (Spooky Mix) can now be played without crashing at the start
  • The Spooky Kids Freeplay card has been extended to fit wider resolutions
  • Title Screen assets are no longer incorrectly placed on wider resolutions
  • The Ooga Boogey ending cutscene will now be centered on wider resolutions
  • The change DJ hint text in Freeplay no longer gets cutoff by "UNOFFICAL SOUNDTRACK"
  • A script error no longer pops up when restarting Thorns (Spooky Mix)
  • Removed the extra spacing between Weekend 1 and Ooga Booga titles in Story Mode
  • Playing Winter Horrorland (Spooky Mix) after beating Eggnog (Spooky Mix) for the first time no longer has the incorrect song selected when going back to Freeplay
  • Fixed a spelling mistake in the Stress (Spooky Mix) lyrics
  • The paper in the intro to Blazin' (Spooky Mix) is now centered on wider resolutions
  • You can no longer get softlocked on the intro to Blazin' (Spooky Mix)
  • Sounds in the Stress (Spooky Mix) opening cutscene now properly get cut off when skipping it
  • Lyrics are now in the correct position on mobile
  • Number of Game Overs on the Pause Menu no longer gets pushed offscreen on mobile
  • Song scripts have been updated to match with the current song scripts in base game
  • Using the "Funkin' Mod Menu" mod no longer causes a script error to pop up

Removed

  • Removed extra controls in the credits menu since the menu was reworked in FNF v0.7 and the extra controls won't work anymore

v2.0.2

30 May 19:48

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Added

  • New version of High (Spooky Mix) by Thrick
  • 3 new options
    • Default Player - Choose the Playable Character that will be selected by default when first opening Freeplay.
    • Spooky Menu - Switch between using Spooky Mix's or FNF's menu themes.
    • Spooky Shaders - If disabled, Spooky Mix stages will not use shaders or blend modes.
  • Pico and Nene now have a house in Blazin' (Spooky Mix)
  • Punkman has a new animation in Guns (Spooky Mix)
  • New easter egg in Week 7 (Spooky Mix)
  • New easter egg in Week 5 (Spooky Mix)
  • CHANGELOG and README files to the GitHub repo

Changed

  • New menu background art
  • Small updates to Moloch's Week 6 sprites
  • Adjusted the lighting on Moloch in Thorns (Spooky Mix)
  • Dilly Dally now loops on the Blazin' (Spooky Mix) opening comic
  • Darnell (Spooky Mix) lyrics have been pushed back to show up after your turn so it won't lag when you're trying to hit notes (still haven't figured out how to completely stop the lag)

Fixed

  • Moloch will now always swipe in the correct direction to attack the tankmen in Stress (Spooky Mix)
  • M.I.L.F (Spooky Mix) now has unique easy and normal charts
  • Punkman's face flicker now loops properly
  • Script errors no longer pop up when pressing F5 to refresh the game on Funkin' v0.6.4

Removed

Anything related to or made by SacredSky has been removed/replaced due to controversy

v2.0.1

19 May 07:32

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Changed

  • Weekend 1 songs and Winter Horrorland are now unlocked by default
  • Spooky Kids Game Over Retry sound is now the original sound from the V1 executable version instead of the shortened version
  • Dancing Ghosts in Week 3 are now layered in front of Moloch
  • Arrow keys can now also be used to skip Blazin's opening comic
  • Updated Thrick's design in Blazin'
  • HUD is now hidden at the end of Fresh (Spooky Mix) since the rating was covering DD's face
  • You can now skip the cutscene at the start of Stress (Spooky Mix)
  • LeGooey has been added to Blazin's art credits
  • Updated "alewito" to "alwk" in credits
  • Added Thrick back to the Spooky Mix Team credits

Fixed

  • Adjusted Blazin's chart so that the hit animations only play at the appropriate times
  • M.I.L.F (Spooky Mix) now has charting on Easy and Normal (currently just Hard but slower, will be getting updated)

Removed