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This PR completes the implementation of the High-Frequency Peer-to-Peer feature that was partially developed. It also introduces a dedicated README for the High-Frequency sample, which previously reused the Peer-to-Peer README despite having different functionalities.

Changes

  • Finalized High-Frequency P2P logic and UI adjustments
  • This update introduces real-time particle effect synchronization between connected users in the High-Frequency Peer-to-Peer sample. When a user clicks on the screen, the click position is transmitted to the other connected instance, which then renders a particle effect at the same location. This feature demonstrates the high-frequency data exchange capabilities of the EOS Plugin for Unity.
  • Added High-Frequency README with usage instructions
  • Updated related prefabs, scripts, and sample scene configurations

…IRA-ID)

- Finished implementation of High-Frequency Peer-to-Peer functionality enables real-time particle effect synchronization between connected users based on click positions
- Added dedicated README for High-Frequency sample (previously reused P2P README)
- Updated prefabs, scripts, and scene configurations
@JessTello JessTello requested a review from a team December 8, 2025 14:58
@JessTello JessTello changed the base branch from stable to release-5.2.0 December 8, 2025 14:58
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2 participants